| 1 | //! Bare metal. A libseat session, udev for the primary GPU and its |
| 2 | //! connectors, libinput for input, and one smithay DRM output per connector, |
| 3 | //! each rendered when its own vblank lands. |
| 4 | |
| 5 | use crate::scene::Draw; |
| 6 | use crate::state::{State, now_ns}; |
| 7 | use monolith_layout::{OutputId, Rect}; |
| 8 | use smithay::backend::allocator::Fourcc; |
| 9 | use smithay::backend::allocator::gbm::{GbmAllocator, GbmBufferFlags, GbmDevice}; |
| 10 | use smithay::backend::drm::compositor::FrameFlags; |
| 11 | use smithay::backend::drm::exporter::gbm::GbmFramebufferExporter; |
| 12 | use smithay::backend::drm::output::{DrmOutput, DrmOutputManager, DrmOutputRenderElements}; |
| 13 | use smithay::backend::drm::{ |
| 14 | DrmDevice, DrmDeviceFd, DrmEvent, DrmEventMetadata, DrmEventTime, DrmNode, NodeType, |
| 15 | }; |
| 16 | use smithay::backend::input::{ |
| 17 | AbsolutePositionEvent, Axis, AxisSource, Event, InputEvent, KeyboardKeyEvent, PointerAxisEvent, |
| 18 | PointerButtonEvent, PointerMotionEvent, |
| 19 | }; |
| 20 | use smithay::backend::libinput::{LibinputInputBackend, LibinputSessionInterface}; |
| 21 | use smithay::backend::session::libseat::LibSeatSession; |
| 22 | use smithay::backend::session::{Event as SessionEvent, Session}; |
| 23 | use smithay::backend::udev::{UdevBackend, UdevEvent, all_gpus, primary_gpu}; |
| 24 | use smithay::input::pointer::AxisFrame; |
| 25 | use smithay::output::{Mode, Output, PhysicalProperties, Scale, Subpixel}; |
| 26 | use smithay::reexports::calloop::timer::{TimeoutAction, Timer}; |
| 27 | use smithay::reexports::calloop::{EventLoop, LoopHandle, RegistrationToken}; |
| 28 | use smithay::reexports::drm::Device as _; |
| 29 | use smithay::reexports::drm::control::{ModeTypeFlags, connector, crtc}; |
| 30 | use smithay::reexports::input::Libinput; |
| 31 | use smithay::reexports::rustix::fs::OFlags; |
| 32 | use smithay::utils::{DeviceFd, Point, Transform}; |
| 33 | use smithay::wayland::drm_syncobj::{DrmSyncobjState, supports_syncobj_eventfd}; |
| 34 | use smithay_drm_extras::drm_scanner::{DrmScanEvent, DrmScanner}; |
| 35 | use std::collections::{HashMap, VecDeque}; |
| 36 | use std::path::{Path, PathBuf}; |
| 37 | use std::time::Duration; |
| 38 | |
| 39 | const CLEAR: [f32; 4] = [0.07, 0.075, 0.09, 1.0]; |
| 40 | |
| 41 | type Allocator = GbmAllocator<DrmDeviceFd>; |
| 42 | type Exporter = GbmFramebufferExporter<DrmDeviceFd>; |
| 43 | type Manager = DrmOutputManager<Allocator, Exporter, (), DrmDeviceFd>; |
| 44 | type Out = DrmOutput<Allocator, Exporter, (), DrmDeviceFd>; |
| 45 | |
| 46 | pub struct Drm { |
| 47 | pub session: LibSeatSession, |
| 48 | libinput: Libinput, |
| 49 | handle: LoopHandle<'static, State>, |
| 50 | node: DrmNode, |
| 51 | manager: Manager, |
| 52 | scanner: DrmScanner, |
| 53 | nvidia: bool, |
| 54 | frame_flags: FrameFlags, |
| 55 | surfaces: HashMap<crtc::Handle, Surface>, |
| 56 | } |
| 57 | |
| 58 | struct Surface { |
| 59 | output: Output, |
| 60 | id: OutputId, |
| 61 | drm: Out, |
| 62 | /// A frame is on its way to the screen and its vblank has not landed. |
| 63 | queued: bool, |
| 64 | redraw: bool, |
| 65 | last_vblank_ns: Option<u64>, |
| 66 | refresh_ns: u64, |
| 67 | /// The pending render, timed to start just in time for `target_ns`. |
| 68 | scheduled: Option<RegistrationToken>, |
| 69 | /// The vblank the frame being drawn or queued is meant for. |
| 70 | target_ns: Option<u64>, |
| 71 | budget: Budget, |
| 72 | /// Frames presented since `stats_since`, for the once-a-second debug line. |
| 73 | presented: u32, |
| 74 | stats_since: u64, |
| 75 | } |
| 76 | |
| 77 | impl Surface { |
| 78 | /// The first vblank a render starting at `now` can still make, and the |
| 79 | /// latest moment to start it. |
| 80 | fn next_deadline(&self, now: u64) -> Option<(u64, u64)> { |
| 81 | let last = self.last_vblank_ns?; |
| 82 | let refresh = self.refresh_ns; |
| 83 | if refresh == 0 { |
| 84 | return None; |
| 85 | } |
| 86 | let budget = self.budget.ns().min(refresh); |
| 87 | let periods = (now + budget).saturating_sub(last).div_ceil(refresh).max(1); |
| 88 | let vblank = last + periods * refresh; |
| 89 | Some((vblank, vblank - budget)) |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | /// How long before a vblank rendering must start. A high percentile of |
| 94 | /// recent CPU render times covers the CPU side without one spike inflating |
| 95 | /// it, and a slack that grows on every missed vblank and shrinks over seconds |
| 96 | /// while frames land covers GPU time and the commit. |
| 97 | struct Budget { |
| 98 | renders: VecDeque<u64>, |
| 99 | slack_ns: u64, |
| 100 | /// The slack that last proved enough after a miss. Decay stops there |
| 101 | /// for `floor_frames` frames, so it does not keep rediscovering the same |
| 102 | /// limit one dropped frame at a time. |
| 103 | floor_ns: u64, |
| 104 | floor_frames: u64, |
| 105 | } |
| 106 | |
| 107 | impl Budget { |
| 108 | const KEEP: usize = 32; |
| 109 | const MIN_SLACK_NS: u64 = 1_000_000; |
| 110 | const STEP_NS: u64 = 500_000; |
| 111 | const DECAY_NS: u64 = 1_000; |
| 112 | const FLOOR_NS: u64 = 30_000_000_000; |
| 113 | |
| 114 | fn new() -> Self { |
| 115 | Self { |
| 116 | renders: VecDeque::with_capacity(Self::KEEP), |
| 117 | slack_ns: 2_000_000, |
| 118 | floor_ns: 0, |
| 119 | floor_frames: 0, |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | fn ns(&self) -> u64 { |
| 124 | let mut renders: Vec<u64> = self.renders.iter().copied().collect(); |
| 125 | renders.sort_unstable(); |
| 126 | let p90 = renders |
| 127 | .get(renders.len().saturating_sub(1) * 9 / 10) |
| 128 | .copied() |
| 129 | .unwrap_or(0); |
| 130 | p90 + self.slack_ns |
| 131 | } |
| 132 | |
| 133 | fn record(&mut self, render_ns: u64) { |
| 134 | if self.renders.len() == Self::KEEP { |
| 135 | self.renders.pop_front(); |
| 136 | } |
| 137 | self.renders.push_back(render_ns); |
| 138 | } |
| 139 | |
| 140 | fn missed(&mut self, refresh_ns: u64) { |
| 141 | self.slack_ns = (self.slack_ns + Self::STEP_NS).min(refresh_ns / 2); |
| 142 | self.floor_ns = self.slack_ns; |
| 143 | self.floor_frames = Self::FLOOR_NS / refresh_ns.max(1); |
| 144 | } |
| 145 | |
| 146 | fn landed(&mut self) { |
| 147 | self.floor_frames = self.floor_frames.saturating_sub(1); |
| 148 | let floor = if self.floor_frames > 0 { |
| 149 | self.floor_ns |
| 150 | } else { |
| 151 | Self::MIN_SLACK_NS |
| 152 | }; |
| 153 | self.slack_ns = self.slack_ns.saturating_sub(Self::DECAY_NS).max(floor); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | /// The GPU monolith drives on bare metal, the seat's primary or else its |
| 158 | /// first. |
| 159 | pub fn primary() -> Result<PathBuf, Box<dyn std::error::Error>> { |
| 160 | let seat = std::env::var("XDG_SEAT").unwrap_or_else(|_| "seat0".into()); |
| 161 | Ok(match primary_gpu(&seat)? { |
| 162 | Some(p) => p, |
| 163 | None => all_gpus(&seat)?.into_iter().next().ok_or("no GPU found")?, |
| 164 | }) |
| 165 | } |
| 166 | |
| 167 | pub fn init( |
| 168 | event_loop: &mut EventLoop<'static, State>, |
| 169 | state: &mut State, |
| 170 | path: &Path, |
| 171 | ) -> Result<(), Box<dyn std::error::Error>> { |
| 172 | let (mut session, notifier) = LibSeatSession::new()?; |
| 173 | let seat = session.seat(); |
| 174 | let node = DrmNode::from_path(path)?; |
| 175 | tracing::info!(path = %path.display(), "primary GPU"); |
| 176 | let fd = session.open( |
| 177 | path, |
| 178 | OFlags::RDWR | OFlags::CLOEXEC | OFlags::NOCTTY | OFlags::NONBLOCK, |
| 179 | )?; |
| 180 | let fd = DrmDeviceFd::new(DeviceFd::from(fd)); |
| 181 | let (device, drm_events) = DrmDevice::new(fd.clone(), true)?; |
| 182 | let nvidia = device |
| 183 | .get_driver() |
| 184 | .map(|d| d.name().to_string_lossy().to_lowercase().contains("nvidia")) |
| 185 | .unwrap_or(false); |
| 186 | if supports_syncobj_eventfd(&fd) { |
| 187 | state.syncobj = Some(DrmSyncobjState::new::<State>(&state.display, fd.clone())); |
| 188 | } else { |
| 189 | tracing::info!("no syncobj eventfd support, clients stay on implicit sync"); |
| 190 | } |
| 191 | let gbm = GbmDevice::new(fd)?; |
| 192 | let render_node = node |
| 193 | .node_with_type(NodeType::Render) |
| 194 | .and_then(Result::ok) |
| 195 | .unwrap_or(node); |
| 196 | let allocator = GbmAllocator::new( |
| 197 | gbm.clone(), |
| 198 | GbmBufferFlags::RENDERING | GbmBufferFlags::SCANOUT, |
| 199 | ); |
| 200 | let exporter = GbmFramebufferExporter::new(gbm.clone(), render_node.into()); |
| 201 | let render_formats: Vec<_> = state.renderer.render_formats().iter().copied().collect(); |
| 202 | let manager = DrmOutputManager::new( |
| 203 | device, |
| 204 | allocator, |
| 205 | exporter, |
| 206 | Some(gbm), |
| 207 | [Fourcc::Xrgb8888, Fourcc::Argb8888], |
| 208 | render_formats, |
| 209 | ); |
| 210 | |
| 211 | let mut libinput = |
| 212 | Libinput::new_with_udev::<LibinputSessionInterface<LibSeatSession>>(session.clone().into()); |
| 213 | libinput |
| 214 | .udev_assign_seat(&seat) |
| 215 | .map_err(|()| "libinput could not take the seat")?; |
| 216 | let handle = event_loop.handle(); |
| 217 | handle.insert_source( |
| 218 | LibinputInputBackend::new(libinput.clone()), |
| 219 | |event, _, state| { |
| 220 | on_input(state, event); |
| 221 | }, |
| 222 | )?; |
| 223 | handle.insert_source(notifier, |event, _, state| match event { |
| 224 | SessionEvent::PauseSession => { |
| 225 | if let Some(drm) = state.drm.as_mut() { |
| 226 | drm.libinput.suspend(); |
| 227 | drm.manager.pause(); |
| 228 | } |
| 229 | } |
| 230 | SessionEvent::ActivateSession => { |
| 231 | if let Some(drm) = state.drm.as_mut() { |
| 232 | if drm.libinput.resume().is_err() { |
| 233 | tracing::warn!("libinput did not resume"); |
| 234 | } |
| 235 | if let Err(e) = drm.manager.lock().activate(false) { |
| 236 | tracing::warn!("could not reactivate the GPU: {e}"); |
| 237 | } |
| 238 | for s in drm.surfaces.values_mut() { |
| 239 | s.queued = false; |
| 240 | s.redraw = true; |
| 241 | } |
| 242 | } |
| 243 | state.needs_redraw = true; |
| 244 | } |
| 245 | })?; |
| 246 | handle.insert_source(drm_events, |event, meta, state| match event { |
| 247 | DrmEvent::VBlank(crtc) => on_vblank(state, crtc, meta), |
| 248 | DrmEvent::Error(e) => tracing::warn!("drm: {e}"), |
| 249 | })?; |
| 250 | let udev = UdevBackend::new(&seat)?; |
| 251 | handle.insert_source(udev, move |event, _, state| { |
| 252 | if let UdevEvent::Changed { device_id } = event |
| 253 | && state |
| 254 | .drm |
| 255 | .as_ref() |
| 256 | .is_some_and(|d| d.node.dev_id() == device_id) |
| 257 | { |
| 258 | scan(state); |
| 259 | } |
| 260 | })?; |
| 261 | |
| 262 | state.drm = Some(Drm { |
| 263 | session, |
| 264 | libinput, |
| 265 | handle, |
| 266 | node, |
| 267 | manager, |
| 268 | scanner: DrmScanner::new(), |
| 269 | nvidia, |
| 270 | frame_flags: if std::env::var_os("MONOLITH_NO_SCANOUT").is_some() { |
| 271 | FrameFlags::empty() |
| 272 | } else { |
| 273 | FrameFlags::DEFAULT |
| 274 | }, |
| 275 | surfaces: HashMap::new(), |
| 276 | }); |
| 277 | scan(state); |
| 278 | Ok(()) |
| 279 | } |
| 280 | |
| 281 | /// Brings outputs in line with what is plugged in. |
| 282 | fn scan(state: &mut State) { |
| 283 | let Some(drm) = state.drm.as_mut() else { |
| 284 | return; |
| 285 | }; |
| 286 | let events: Vec<DrmScanEvent> = match drm.scanner.scan_connectors(drm.manager.device()) { |
| 287 | Ok(result) => result.into_iter().collect(), |
| 288 | Err(e) => { |
| 289 | tracing::warn!("scanning connectors failed: {e}"); |
| 290 | return; |
| 291 | } |
| 292 | }; |
| 293 | for event in events { |
| 294 | match event { |
| 295 | DrmScanEvent::Connected { |
| 296 | connector, |
| 297 | crtc: Some(crtc), |
| 298 | } => connect(state, connector, crtc), |
| 299 | DrmScanEvent::Disconnected { |
| 300 | crtc: Some(crtc), .. |
| 301 | } => disconnect(state, crtc), |
| 302 | _ => {} |
| 303 | } |
| 304 | } |
| 305 | state.apply_layout(); |
| 306 | } |
| 307 | |
| 308 | fn connect(state: &mut State, connector: connector::Info, crtc: crtc::Handle) { |
| 309 | let name = format!( |
| 310 | "{}-{}", |
| 311 | connector.interface().as_str(), |
| 312 | connector.interface_id() |
| 313 | ); |
| 314 | let Some(&mode) = connector |
| 315 | .modes() |
| 316 | .iter() |
| 317 | .find(|m| m.mode_type().contains(ModeTypeFlags::PREFERRED)) |
| 318 | .or_else(|| connector.modes().first()) |
| 319 | else { |
| 320 | tracing::warn!(name, "connector has no modes"); |
| 321 | return; |
| 322 | }; |
| 323 | let State { |
| 324 | drm: Some(drm), |
| 325 | renderer, |
| 326 | layout, |
| 327 | space, |
| 328 | display, |
| 329 | .. |
| 330 | } = state |
| 331 | else { |
| 332 | return; |
| 333 | }; |
| 334 | let (mm_w, mm_h) = connector.size().unwrap_or((0, 0)); |
| 335 | let output = Output::new( |
| 336 | name.clone(), |
| 337 | PhysicalProperties { |
| 338 | size: (mm_w as i32, mm_h as i32).into(), |
| 339 | subpixel: Subpixel::Unknown, |
| 340 | make: "Unknown".into(), |
| 341 | model: name.clone(), |
| 342 | serial_number: String::new(), |
| 343 | }, |
| 344 | ); |
| 345 | let wl_mode = Mode::from(mode); |
| 346 | let x = layout |
| 347 | .outputs() |
| 348 | .map(|(_, o)| o.area.right()) |
| 349 | .fold(0.0, f64::max); |
| 350 | let position = Point::from((x as i32, 0)); |
| 351 | output.change_current_state( |
| 352 | Some(wl_mode), |
| 353 | Some(Transform::Normal), |
| 354 | Some(Scale::Integer(1)), |
| 355 | Some(position), |
| 356 | ); |
| 357 | output.set_preferred(wl_mode); |
| 358 | output.create_global::<State>(display); |
| 359 | let mut planes = drm.manager.device().planes(&crtc).ok(); |
| 360 | if drm.nvidia |
| 361 | && let Some(p) = planes.as_mut() |
| 362 | { |
| 363 | // NVIDIA's overlay planes break composition, as anvil also found. |
| 364 | p.overlay.clear(); |
| 365 | } |
| 366 | let out = match drm.manager.lock().initialize_output::<_, Draw>( |
| 367 | crtc, |
| 368 | mode, |
| 369 | &[connector.handle()], |
| 370 | &output, |
| 371 | planes, |
| 372 | renderer, |
| 373 | &DrmOutputRenderElements::default(), |
| 374 | ) { |
| 375 | Ok(out) => out, |
| 376 | Err(e) => { |
| 377 | tracing::warn!(name, "could not light up the output: {e}"); |
| 378 | return; |
| 379 | } |
| 380 | }; |
| 381 | space.map_output(&output, position); |
| 382 | let (w, h) = mode.size(); |
| 383 | let area = Rect::new(x, 0.0, f64::from(w), f64::from(h)); |
| 384 | let id = layout.add_output(&name, area); |
| 385 | tracing::info!(name, w, h, refresh = mode.vrefresh(), "output connected"); |
| 386 | drm.surfaces.insert( |
| 387 | crtc, |
| 388 | Surface { |
| 389 | output, |
| 390 | id, |
| 391 | drm: out, |
| 392 | queued: false, |
| 393 | redraw: true, |
| 394 | last_vblank_ns: None, |
| 395 | scheduled: None, |
| 396 | target_ns: None, |
| 397 | budget: Budget::new(), |
| 398 | presented: 0, |
| 399 | stats_since: 0, |
| 400 | refresh_ns: 1_000_000_000_000 / u64::from(wl_mode.refresh.max(1) as u32), |
| 401 | }, |
| 402 | ); |
| 403 | } |
| 404 | |
| 405 | fn disconnect(state: &mut State, crtc: crtc::Handle) { |
| 406 | let Some(drm) = state.drm.as_mut() else { |
| 407 | return; |
| 408 | }; |
| 409 | let Some(surface) = drm.surfaces.remove(&crtc) else { |
| 410 | return; |
| 411 | }; |
| 412 | if let Some(token) = surface.scheduled { |
| 413 | drm.handle.remove(token); |
| 414 | } |
| 415 | tracing::info!(name = surface.output.name(), "output disconnected"); |
| 416 | state.space.unmap_output(&surface.output); |
| 417 | state.layout.remove_output(surface.id); |
| 418 | } |
| 419 | |
| 420 | /// The smithay output for a layout output, for protocols that need one. |
| 421 | pub fn output_for(drm: &Drm, id: OutputId) -> Option<Output> { |
| 422 | drm.surfaces |
| 423 | .values() |
| 424 | .find(|s| s.id == id) |
| 425 | .map(|s| s.output.clone()) |
| 426 | } |
| 427 | |
| 428 | fn on_vblank(state: &mut State, crtc: crtc::Handle, meta: &mut Option<DrmEventMetadata>) { |
| 429 | let Some(surface) = state.drm.as_mut().and_then(|d| d.surfaces.get_mut(&crtc)) else { |
| 430 | return; |
| 431 | }; |
| 432 | if let Err(e) = surface.drm.frame_submitted() { |
| 433 | tracing::warn!("frame was not submitted: {e}"); |
| 434 | } |
| 435 | surface.queued = false; |
| 436 | if let Some(DrmEventTime::Monotonic(t)) = meta.as_ref().map(|m| m.time) { |
| 437 | let t = t.as_nanos() as u64; |
| 438 | if let Some(target) = surface.target_ns.take() { |
| 439 | if t > target + surface.refresh_ns / 2 { |
| 440 | surface.budget.missed(surface.refresh_ns); |
| 441 | tracing::debug!( |
| 442 | output = surface.output.name(), |
| 443 | late_ns = t - target, |
| 444 | budget_ns = surface.budget.ns(), |
| 445 | "frame missed its vblank" |
| 446 | ); |
| 447 | } else { |
| 448 | surface.budget.landed(); |
| 449 | } |
| 450 | } |
| 451 | surface.last_vblank_ns = Some(t); |
| 452 | surface.presented += 1; |
| 453 | let window = t.saturating_sub(surface.stats_since); |
| 454 | if window >= 1_000_000_000 { |
| 455 | let vblanks = window / surface.refresh_ns.max(1); |
| 456 | tracing::debug!( |
| 457 | output = surface.output.name(), |
| 458 | presented = surface.presented, |
| 459 | vblanks, |
| 460 | budget_us = surface.budget.ns() / 1000, |
| 461 | "frame rate" |
| 462 | ); |
| 463 | surface.presented = 0; |
| 464 | surface.stats_since = t; |
| 465 | } |
| 466 | } |
| 467 | if surface.redraw { |
| 468 | schedule(state, crtc); |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | /// Starts a render at the last moment that still makes the next reachable |
| 473 | /// vblank, so commits arriving until then make it into the frame. |
| 474 | fn schedule(state: &mut State, crtc: crtc::Handle) { |
| 475 | let Some(drm) = state.drm.as_mut() else { |
| 476 | return; |
| 477 | }; |
| 478 | let Some(surface) = drm.surfaces.get_mut(&crtc) else { |
| 479 | return; |
| 480 | }; |
| 481 | if surface.queued || surface.scheduled.is_some() { |
| 482 | return; |
| 483 | } |
| 484 | let now = now_ns(); |
| 485 | let Some((vblank, start)) = surface.next_deadline(now) else { |
| 486 | draw(state, crtc, now); |
| 487 | return; |
| 488 | }; |
| 489 | surface.target_ns = Some(vblank); |
| 490 | let wait = Timer::from_duration(Duration::from_nanos(start.saturating_sub(now))); |
| 491 | let token = drm.handle.insert_source(wait, move |_, _, state| { |
| 492 | let target = state.drm.as_mut().and_then(|d| { |
| 493 | let s = d.surfaces.get_mut(&crtc)?; |
| 494 | s.scheduled = None; |
| 495 | s.target_ns |
| 496 | }); |
| 497 | if let Some(target) = target { |
| 498 | draw(state, crtc, target); |
| 499 | } |
| 500 | TimeoutAction::Drop |
| 501 | }); |
| 502 | surface.scheduled = token.ok(); |
| 503 | } |
| 504 | |
| 505 | fn draw(state: &mut State, crtc: crtc::Handle, target: u64) { |
| 506 | if render_surface(state, crtc, target) { |
| 507 | schedule(state, crtc); |
| 508 | } |
| 509 | } |
| 510 | |
| 511 | /// Renders every output that has something new and no frame in flight. |
| 512 | pub fn render(state: &mut State) { |
| 513 | let Some(drm) = state.drm.as_mut() else { |
| 514 | return; |
| 515 | }; |
| 516 | if std::mem::take(&mut state.needs_redraw) { |
| 517 | for s in drm.surfaces.values_mut() { |
| 518 | s.redraw = true; |
| 519 | } |
| 520 | } |
| 521 | let ready: Vec<crtc::Handle> = drm |
| 522 | .surfaces |
| 523 | .iter() |
| 524 | .filter(|(_, s)| s.redraw && !s.queued) |
| 525 | .map(|(c, _)| *c) |
| 526 | .collect(); |
| 527 | for crtc in ready { |
| 528 | schedule(state, crtc); |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | /// Draws one output for the vblank at `target`. Returns whether it still |
| 533 | /// animates without a frame in flight, and so needs another render. |
| 534 | #[profiling::function] |
| 535 | fn render_surface(state: &mut State, crtc: crtc::Handle, target: u64) -> bool { |
| 536 | let State { |
| 537 | drm: Some(drm), |
| 538 | renderer, |
| 539 | layout, |
| 540 | windows, |
| 541 | anim, |
| 542 | borders, |
| 543 | config, |
| 544 | space, |
| 545 | start, |
| 546 | cursor, |
| 547 | cursor_status, |
| 548 | pointer_pos, |
| 549 | .. |
| 550 | } = state |
| 551 | else { |
| 552 | return false; |
| 553 | }; |
| 554 | if !drm.session.is_active() { |
| 555 | return false; |
| 556 | } |
| 557 | let Some(surface) = drm.surfaces.get_mut(&crtc) else { |
| 558 | return false; |
| 559 | }; |
| 560 | if surface.queued { |
| 561 | return false; |
| 562 | } |
| 563 | let began = std::time::Instant::now(); |
| 564 | let now = target; |
| 565 | let Some(area) = layout.output(surface.id).map(|o| o.area) else { |
| 566 | return false; |
| 567 | }; |
| 568 | let mut elements = Vec::new(); |
| 569 | let local = *pointer_pos - Point::from((area.x, area.y)); |
| 570 | if local.x >= 0.0 && local.y >= 0.0 && local.x < area.w && local.y < area.h { |
| 571 | elements.extend(cursor.elements(renderer, cursor_status, local)); |
| 572 | } |
| 573 | let scene_began = std::time::Instant::now(); |
| 574 | elements.extend(crate::scene::build( |
| 575 | layout, |
| 576 | surface.id, |
| 577 | windows, |
| 578 | anim, |
| 579 | renderer, |
| 580 | now, |
| 581 | &config.decoration, |
| 582 | borders, |
| 583 | )); |
| 584 | let scene_ns = scene_began.elapsed().as_nanos() as u64; |
| 585 | let animating = anim.active(now); |
| 586 | anim.prune(now); |
| 587 | let render_began = std::time::Instant::now(); |
| 588 | let cpu_began = thread_cpu_ns(); |
| 589 | let mut queue_ns = 0; |
| 590 | match surface |
| 591 | .drm |
| 592 | .render_frame(renderer, &elements, CLEAR, drm.frame_flags) |
| 593 | { |
| 594 | Ok(result) if !result.is_empty => { |
| 595 | let queue_began = std::time::Instant::now(); |
| 596 | match surface.drm.queue_frame(()) { |
| 597 | Ok(()) => surface.queued = true, |
| 598 | Err(e) => tracing::warn!("queueing a frame failed: {e}"), |
| 599 | } |
| 600 | queue_ns = queue_began.elapsed().as_nanos() as u64; |
| 601 | } |
| 602 | Ok(_) => {} |
| 603 | Err(e) => tracing::warn!("rendering failed: {e}"), |
| 604 | } |
| 605 | let render_cpu_ns = thread_cpu_ns() - cpu_began; |
| 606 | let render_ns = render_began.elapsed().as_nanos() as u64 - queue_ns; |
| 607 | let took = began.elapsed().as_nanos() as u64; |
| 608 | surface.budget.record(took); |
| 609 | if took > surface.refresh_ns / 2 { |
| 610 | tracing::debug!( |
| 611 | output = surface.output.name(), |
| 612 | took_ns = took, |
| 613 | scene_ns, |
| 614 | render_ns, |
| 615 | render_cpu_ns, |
| 616 | queue_ns, |
| 617 | "slow frame" |
| 618 | ); |
| 619 | } |
| 620 | if !surface.queued { |
| 621 | surface.target_ns = None; |
| 622 | } |
| 623 | surface.redraw = animating; |
| 624 | let elapsed = start.elapsed(); |
| 625 | let output = surface.output.clone(); |
| 626 | for window in space.elements_for_output(&output) { |
| 627 | window.send_frame(&output, elapsed, Some(Duration::ZERO), |_, _| { |
| 628 | Some(output.clone()) |
| 629 | }); |
| 630 | } |
| 631 | animating && !surface.queued |
| 632 | } |
| 633 | |
| 634 | /// CPU time this thread has used, to tell a render that works from one that |
| 635 | /// waits or is descheduled. |
| 636 | fn thread_cpu_ns() -> u64 { |
| 637 | let t = smithay::reexports::rustix::time::clock_gettime( |
| 638 | smithay::reexports::rustix::time::ClockId::ThreadCPUTime, |
| 639 | ); |
| 640 | t.tv_sec as u64 * 1_000_000_000 + t.tv_nsec as u64 |
| 641 | } |
| 642 | |
| 643 | fn on_input(state: &mut State, event: InputEvent<LibinputInputBackend>) { |
| 644 | match event { |
| 645 | InputEvent::Keyboard { event } => { |
| 646 | let time = event.time(); |
| 647 | state.key(event.key_code(), event.state(), time); |
| 648 | } |
| 649 | InputEvent::PointerMotion { event } => { |
| 650 | let pos = clamp(state, state.pointer_pos + event.delta()); |
| 651 | state.pointer_to(pos, event.time()); |
| 652 | state.pointer_frame(); |
| 653 | state.needs_redraw = true; |
| 654 | } |
| 655 | InputEvent::PointerMotionAbsolute { event } => { |
| 656 | let Some(area) = state.layout.outputs().next().map(|(_, o)| o.area) else { |
| 657 | return; |
| 658 | }; |
| 659 | let p = event.position_transformed((area.w as i32, area.h as i32).into()); |
| 660 | let pos = Point::from((area.x + p.x, area.y + p.y)); |
| 661 | state.pointer_to(pos, event.time()); |
| 662 | state.pointer_frame(); |
| 663 | state.needs_redraw = true; |
| 664 | } |
| 665 | InputEvent::PointerButton { event } => { |
| 666 | let time = event.time(); |
| 667 | state.pointer_button(event.button_code(), event.state(), time); |
| 668 | state.pointer_frame(); |
| 669 | } |
| 670 | InputEvent::PointerAxis { event } => { |
| 671 | let source = event.source(); |
| 672 | let mut frame = AxisFrame::new(event.time()).source(source); |
| 673 | for axis in [Axis::Horizontal, Axis::Vertical] { |
| 674 | if let Some(v120) = event.amount_v120(axis) { |
| 675 | frame = frame.v120(axis, v120 as i32); |
| 676 | } |
| 677 | let amount = event |
| 678 | .amount(axis) |
| 679 | .or_else(|| event.amount_v120(axis).map(|v| v * 15.0 / 120.0)); |
| 680 | match amount { |
| 681 | Some(a) if a != 0.0 => frame = frame.value(axis, a), |
| 682 | Some(_) if source == AxisSource::Finger => frame = frame.stop(axis), |
| 683 | _ => {} |
| 684 | } |
| 685 | } |
| 686 | state.pointer_axis(frame); |
| 687 | state.pointer_frame(); |
| 688 | } |
| 689 | _ => {} |
| 690 | } |
| 691 | } |
| 692 | |
| 693 | /// Keeps the pointer on some output, sliding along the edge it hit. |
| 694 | fn clamp( |
| 695 | state: &State, |
| 696 | pos: Point<f64, smithay::utils::Logical>, |
| 697 | ) -> Point<f64, smithay::utils::Logical> { |
| 698 | let inside = |a: &Rect, p: Point<f64, smithay::utils::Logical>| { |
| 699 | p.x >= a.x && p.y >= a.y && p.x < a.right() && p.y < a.bottom() |
| 700 | }; |
| 701 | let areas: Vec<Rect> = state.layout.outputs().map(|(_, o)| o.area).collect(); |
| 702 | if areas.iter().any(|a| inside(a, pos)) { |
| 703 | return pos; |
| 704 | } |
| 705 | let Some(a) = areas |
| 706 | .iter() |
| 707 | .find(|a| inside(a, state.pointer_pos)) |
| 708 | .or(areas.first()) |
| 709 | else { |
| 710 | return pos; |
| 711 | }; |
| 712 | Point::from(( |
| 713 | pos.x.clamp(a.x, a.right() - 1.0), |
| 714 | pos.y.clamp(a.y, a.bottom() - 1.0), |
| 715 | )) |
| 716 | } |