atagen

monolith

public
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eacaaa02eca575a1a8316c7db2d14b3b7ffd5a08
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ssh://brewery@pls.lobotomise.me:33/atagen/monolith.git
crates/layout/src/lib.rsRust1138 lines35.8 KB
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//! Window organisation without smithay. Tags with per-output views, one
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//! tiling tree per output filtered by those views, floating windows,
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//! scratchpads, focus, and restoring windows when an output comes back.
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mod outputs;
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mod scratchpad;
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mod tree;
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#[cfg(test)]
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mod tests;
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pub use monolith_planner::Rect;
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pub use tree::{Axis, Dir, Tree};
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use outputs::Parked;
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use slotmap::{SlotMap, new_key_type};
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use std::collections::HashMap;
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new_key_type! {
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    pub struct WindowId;
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    pub struct TagId;
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    pub struct OutputId;
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}
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pub const HOMELESS: &str = "homeless";
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum ExpandScope {
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    Window,
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    Container,
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    All,
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}
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/// Space taken from an output's edges by bars and other panels.
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#[derive(Clone, Copy, Debug, PartialEq, Default)]
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pub struct Insets {
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    pub top: f64,
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    pub right: f64,
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    pub bottom: f64,
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    pub left: f64,
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct Gaps {
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    pub inner: f64,
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    pub outer: f64,
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}
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impl Default for Gaps {
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    fn default() -> Self {
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        Self {
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            inner: 8.0,
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            outer: 8.0,
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        }
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    }
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}
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#[derive(Clone, Debug)]
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pub struct Window {
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    pub output: Option<OutputId>,
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    pub tag: TagId,
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    pub floating: bool,
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    pub float_rect: Option<Rect>,
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    /// `float_rect` is the layout's default, not a size the window or the
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    /// user chose.
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    pub float_default: bool,
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    pub fullscreen: bool,
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    /// The window this one is a dialog or other transient of.
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    pub parent: Option<WindowId>,
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    /// Focus aimed at the parent goes to this window while it is mapped.
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    pub modal: bool,
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    pub sticky: bool,
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    pub scratchpad: Option<usize>,
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    pub urgent: bool,
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    /// Its client took the buffer away, as when hiding to a tray. The entry
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    /// stays for when the client maps it again, but nothing shows or focuses it.
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    pub hidden: bool,
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    evicted_from: Option<String>,
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}
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#[derive(Clone, Debug)]
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pub struct Tag {
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    pub name: String,
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    pub urgent: bool,
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}
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#[derive(Clone, Debug)]
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pub struct Output {
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    pub name: String,
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    pub area: Rect,
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    pub reserved: Insets,
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    pub tree: Tree<WindowId>,
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    /// Viewed tags besides the homeless tag, which is always viewed.
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    pub viewed: Vec<TagId>,
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    /// Floating windows, bottom to top.
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    pub floating: Vec<WindowId>,
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}
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impl Output {
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    /// The area left once bars and panels have taken their edges.
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    pub fn usable(&self) -> Rect {
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        let (a, r) = (self.area, self.reserved);
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        Rect::new(
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            a.x + r.left,
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            a.y + r.top,
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            (a.w - r.left - r.right).max(0.0),
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            (a.h - r.top - r.bottom).max(0.0),
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        )
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    }
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}
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#[derive(Clone, Debug)]
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pub struct Scratchpad {
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    pub name: String,
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    pub windows: Vec<WindowId>,
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    pub shown: Option<usize>,
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    pub output: Option<OutputId>,
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}
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#[derive(Clone, Debug, Default)]
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pub struct Arrangement {
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    /// Every tiled window on the output. Hidden ones are zero-size seeds.
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    pub tiled: Vec<Placed>,
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    /// Visible floating windows and shown scratchpads, bottom to top.
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    pub floating: Vec<(WindowId, Rect)>,
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    pub fullscreen: Option<WindowId>,
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    /// Floating transients of the fullscreen window and shown scratchpads,
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    /// which stay above it.
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    pub over: Vec<WindowId>,
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Placed {
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    pub window: WindowId,
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    pub rect: Rect,
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    pub visible: bool,
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}
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#[derive(Clone, Debug)]
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pub struct Layout {
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    windows: SlotMap<WindowId, Window>,
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    tags: SlotMap<TagId, Tag>,
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    tag_order: Vec<TagId>,
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    homeless: TagId,
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    outputs: SlotMap<OutputId, Output>,
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    active: Option<OutputId>,
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    /// Focus history, most recent last.
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    history: Vec<WindowId>,
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    /// How many windows are modal, so focus lookups skip the scan for one.
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    modals: usize,
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    scratchpads: Vec<Scratchpad>,
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    last_scratchpad: Option<usize>,
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    parked: HashMap<String, Parked>,
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    pub gaps: Gaps,
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    pub autotile: bool,
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}
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impl Default for Layout {
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    fn default() -> Self {
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        let mut tags = SlotMap::with_key();
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        let homeless = tags.insert(Tag {
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            name: HOMELESS.into(),
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            urgent: false,
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        });
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        Self {
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            windows: SlotMap::with_key(),
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            tags,
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            tag_order: vec![homeless],
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            homeless,
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            outputs: SlotMap::with_key(),
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            active: None,
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            history: Vec::new(),
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            modals: 0,
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            scratchpads: Vec::new(),
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            last_scratchpad: None,
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            parked: HashMap::new(),
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            gaps: Gaps::default(),
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            autotile: false,
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        }
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    }
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}
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impl Layout {
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    pub fn homeless(&self) -> TagId {
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        self.homeless
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    }
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    /// Looks a tag up by name, creating it at the end of the order.
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    pub fn tag(&mut self, name: &str) -> TagId {
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        if let Some(id) = self.tag_id(name) {
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            return id;
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        }
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        let id = self.tags.insert(Tag {
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            name: name.into(),
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            urgent: false,
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        });
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        self.tag_order.push(id);
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        id
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    }
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    pub fn tag_id(&self, name: &str) -> Option<TagId> {
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        self.tag_order
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            .iter()
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            .copied()
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            .find(|&t| self.tags[t].name == name)
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    }
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    pub fn tags(&self) -> impl Iterator<Item = (TagId, &Tag)> {
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        self.tag_order.iter().map(|&t| (t, &self.tags[t]))
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    }
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    pub fn reorder_tag(&mut self, tag: TagId, index: usize) {
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        if let Some(i) = self.tag_order.iter().position(|&t| t == tag) {
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            self.tag_order.remove(i);
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            let index = index.min(self.tag_order.len());
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            self.tag_order.insert(index, tag);
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        }
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    }
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    pub fn window(&self, w: WindowId) -> Option<&Window> {
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        self.windows.get(w)
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    }
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    pub fn windows(&self) -> impl Iterator<Item = (WindowId, &Window)> {
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        self.windows.iter()
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    }
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    pub fn output(&self, o: OutputId) -> Option<&Output> {
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        self.outputs.get(o)
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    }
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    pub fn outputs(&self) -> impl Iterator<Item = (OutputId, &Output)> {
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        self.outputs.iter()
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    }
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    pub fn scratchpads(&self) -> &[Scratchpad] {
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        &self.scratchpads
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    }
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    pub fn active_output(&self) -> Option<OutputId> {
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        self.active
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    }
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    pub fn set_active_output(&mut self, o: OutputId) {
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        if self.outputs.contains_key(o) {
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            self.active = Some(o);
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        }
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    }
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    pub fn is_viewed(&self, o: OutputId, tag: TagId) -> bool {
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        tag == self.homeless
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            || self
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                .outputs
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                .get(o)
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                .is_some_and(|out| out.viewed.contains(&tag))
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    }
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    /// Views `tag` alone, besides the homeless tag.
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    pub fn view(&mut self, o: OutputId, tag: TagId) {
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        let Some(out) = self.outputs.get_mut(o) else {
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            return;
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        };
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        out.viewed.clear();
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        if tag != self.homeless {
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            out.viewed.push(tag);
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        }
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        self.tags[tag].urgent = false;
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    }
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    pub fn toggle_view(&mut self, o: OutputId, tag: TagId) {
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        if tag == self.homeless {
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            return;
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        }
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        let Some(out) = self.outputs.get_mut(o) else {
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            return;
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        };
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        if let Some(i) = out.viewed.iter().position(|&t| t == tag) {
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            out.viewed.remove(i);
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        } else {
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            out.viewed.push(tag);
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            self.tags[tag].urgent = false;
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        }
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    }
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    /// Brings `w`'s tag into view beside the others when `w` is the only
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    /// window on it there.
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    pub fn view_if_alone(&mut self, w: WindowId) {
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        let Some(win) = self.windows.get(w) else {
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            return;
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        };
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        let (Some(o), tag) = (win.output, win.tag) else {
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            return;
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        };
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        if win.scratchpad.is_some() || self.is_viewed(o, tag) {
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            return;
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        }
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        let alone = !self.windows.iter().any(|(x, v)| {
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            x != w && v.output == Some(o) && v.tag == tag && v.scratchpad.is_none() && !v.hidden
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        });
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        if alone {
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            self.toggle_view(o, tag);
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        }
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    }
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    /// The tag a launch from `o` belongs to, the focused window's tag or else
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    /// homeless.
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    pub fn launch_tag(&self, o: OutputId) -> TagId {
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        self.focused_on(o)
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            .map(|w| &self.windows[w])
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            .filter(|w| w.scratchpad.is_none() && !w.sticky)
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            .map_or(self.homeless, |w| w.tag)
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    }
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    pub fn view_everywhere(&mut self, tag: TagId) {
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        for o in self.outputs.keys().collect::<Vec<_>>() {
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            self.view(o, tag);
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        }
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    }
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    pub fn visible(&self, w: WindowId) -> bool {
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        let Some(win) = self.windows.get(w) else {
322
            return false;
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        };
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        let Some(o) = win.output.filter(|_| !win.hidden) else {
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            return false;
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        };
327
        match win.scratchpad {
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            Some(s) => {
329
                let sp = &self.scratchpads[s];
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                sp.output == Some(o) && sp.shown.map(|i| sp.windows[i]) == Some(w)
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            }
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            None => win.sticky || self.is_viewed(o, win.tag),
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        }
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    }
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    /// Adds a window on `output` (default the active one) and `tag` (default
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    /// homeless). A window landing on a tag its output is not viewing marks
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    /// the tag urgent.
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    pub fn add_window(
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        &mut self,
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        output: Option<OutputId>,
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        tag: Option<TagId>,
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        floating: Option<Rect>,
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    ) -> WindowId {
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        let output = output
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            .filter(|&o| self.outputs.contains_key(o))
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            .or(self.active);
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        let tag = tag
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            .filter(|&t| self.tags.contains_key(t))
350
            .unwrap_or(self.homeless);
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        let w = self.windows.insert(Window {
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            output,
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            tag,
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            floating: floating.is_some(),
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            float_rect: floating,
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            float_default: false,
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            fullscreen: false,
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            parent: None,
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            modal: false,
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            sticky: false,
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            scratchpad: None,
362
            urgent: false,
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            hidden: false,
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            evicted_from: None,
365
        });
366
        if let Some(o) = output {
367
            if !self.is_viewed(o, tag) {
368
                self.tags[tag].urgent = true;
369
            }
370
            self.place(w);
371
        }
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        w
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    }
374
375
    pub fn remove_window(&mut self, w: WindowId) {
376
        if !self.windows.contains_key(w) {
377
            return;
378
        }
379
        self.unplace(w);
380
        self.history.retain(|&h| h != w);
381
        self.modals -= usize::from(self.windows[w].modal);
382
        if let Some(s) = self.windows[w].scratchpad {
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            self.leave_scratchpad(s, w);
384
        }
385
        for win in self.windows.values_mut() {
386
            if win.parent == Some(w) {
387
                win.parent = None;
388
            }
389
        }
390
        self.windows.remove(w);
391
    }
392
393
    /// Puts a window into its output's tree or floating stack. Tiled windows
394
    /// go next to the focused window if both are visible, else next to the
395
    /// latest window of their tag, else into a new row.
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    fn place(&mut self, w: WindowId) {
397
        let win = &self.windows[w];
398
        let Some(o) = win.output else { return };
399
        if win.scratchpad.is_some() {
400
            return;
401
        }
402
        if win.floating {
403
            let usable = self.outputs[o].usable();
404
            let win = &mut self.windows[w];
405
            match win.float_rect {
406
                Some(rect) => win.float_rect = Some(clamp_float(rect, usable)),
407
                None => {
408
                    win.float_rect = Some(centred(usable, 0.6));
409
                    win.float_default = true;
410
                }
411
            }
412
            self.outputs[o].floating.push(w);
413
            return;
414
        }
415
        let tag = win.tag;
416
        let tree = &self.outputs[o].tree;
417
        let focused = self
418
            .focused()
419
            .filter(|&f| tree.contains(f) && self.is_viewed(o, tag));
420
        let anchor = focused.or_else(|| {
421
            self.history
422
                .iter()
423
                .rev()
424
                .copied()
425
                .find(|&h| tree.contains(h) && self.windows[h].tag == tag)
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        });
427
        let split = anchor
428
            .filter(|_| self.autotile)
429
            .and_then(|a| self.split_axis(o, a));
430
        let tree = &mut self.outputs[o].tree;
431
        match (anchor, split) {
432
            (Some(a), Some(axis)) => tree.insert_split(w, a, axis),
433
            (Some(a), None) => tree.insert_after(w, a),
434
            (None, _) => tree.insert_row(w),
435
        }
436
    }
437
438
    /// The axis a window opening beside `anchor` should split it along, the
439
    /// way the anchor is laid out right now. Hidden anchors have no shape.
440
    fn split_axis(&self, o: OutputId, anchor: WindowId) -> Option<Axis> {
441
        let rect = self
442
            .arrange(o)
443
            .tiled
444
            .iter()
445
            .find(|p| p.window == anchor && p.visible)?
446
            .rect;
447
        let axis = if rect.w > rect.h {
448
            Axis::Horizontal
449
        } else {
450
            Axis::Vertical
451
        };
452
        (rect.w > 0.0 && rect.h > 0.0).then_some(axis)
453
    }
454
455
    fn unplace(&mut self, w: WindowId) {
456
        let Some(o) = self.windows[w].output else {
457
            return;
458
        };
459
        let out = &mut self.outputs[o];
460
        out.tree.remove(w);
461
        out.floating.retain(|&f| f != w);
462
    }
463
464
    /// Focuses `w`, or the deepest modal dialog over it, which is returned.
465
    /// The windows between stay below it in the history, and a modal dialog
466
    /// focused on its own brings its parent up beneath it, so closing the
467
    /// dialog hands focus back to its parent.
468
    pub fn focus(&mut self, mut w: WindowId) -> Option<WindowId> {
469
        if self.eclipsed(w) {
470
            return None;
471
        }
472
        loop {
473
            let win = self.windows.get(w)?;
474
            self.active = win.output.or(self.active);
475
            if let Some(o) = win.output {
476
                let stack = &mut self.outputs[o].floating;
477
                if let Some(i) = stack.iter().position(|&f| f == w) {
478
                    stack.remove(i);
479
                    stack.push(w);
480
                }
481
            }
482
            let parent = win.parent.filter(|_| win.modal);
483
            self.history.retain(|&h| h != w);
484
            self.history.push(w);
485
            if let Some(p) = parent {
486
                self.history.retain(|&h| h != p);
487
                self.history.insert(self.history.len() - 1, p);
488
            }
489
            self.windows[w].urgent = false;
490
            match self.modal_child(w) {
491
                Some(child) => w = child,
492
                None => return Some(w),
493
            }
494
        }
495
    }
496
497
    /// Marks `w` as a modal dialog of its parent, or not.
498
    pub fn set_modal(&mut self, w: WindowId, modal: bool) {
499
        if let Some(win) = self.windows.get_mut(w)
500
            && std::mem::replace(&mut win.modal, modal) != modal
501
        {
502
            self.modals = if modal {
503
                self.modals + 1
504
            } else {
505
                self.modals - 1
506
            };
507
        }
508
    }
509
510
    /// The visible modal dialog of `w` on its output, the most recently
511
    /// focused if it has several.
512
    pub fn modal_child(&self, w: WindowId) -> Option<WindowId> {
513
        if self.modals == 0 {
514
            return None;
515
        }
516
        let output = self.windows.get(w)?.output;
517
        self.windows
518
            .iter()
519
            .filter(|&(c, win)| {
520
                win.modal && win.parent == Some(w) && win.output == output && self.visible(c)
521
            })
522
            .max_by_key(|&(c, _)| self.history.iter().rposition(|&h| h == c))
523
            .map(|(c, _)| c)
524
    }
525
526
    /// The window that takes focus aimed at `w`, the deepest modal dialog
527
    /// over it or `w` itself.
528
    pub fn modal_leaf(&self, mut w: WindowId) -> WindowId {
529
        while let Some(child) = self.modal_child(w) {
530
            w = child;
531
        }
532
        w
533
    }
534
535
    /// Whether focus aimed at `w` would change nothing.
536
    pub fn is_focused(&self, w: WindowId) -> bool {
537
        self.focused() == Some(self.modal_leaf(w))
538
    }
539
540
    /// The most recently focused visible window on the active output. Focus
541
    /// falling back to another output would leave keybinds acting on one
542
    /// output while the keyboard and pointer sit on another.
543
    pub fn focused(&self) -> Option<WindowId> {
544
        self.focused_on(self.active?)
545
    }
546
547
    /// The most recently focused visible window on `o`.
548
    pub fn focused_on(&self, o: OutputId) -> Option<WindowId> {
549
        self.history
550
            .iter()
551
            .rev()
552
            .copied()
553
            .find(|&w| self.windows[w].output == Some(o) && self.visible(w) && !self.eclipsed(w))
554
            .map(|w| self.modal_leaf(w))
555
    }
556
557
    /// Focuses the nearest visible window in `dir`, crossing to the next
558
    /// output when there is none on this one.
559
    pub fn focus_dir(&mut self, dir: Dir) -> Option<WindowId> {
560
        let o = self.active?;
561
        let current = self.focused_on(o);
562
        let from = current.and_then(|f| self.rect_of(f));
563
        let target = from.and_then(|from| {
564
            let arr = self.arrange(o);
565
            let reachable = |w| {
566
                arr.fullscreen
567
                    .is_none_or(|f| w == f || arr.over.contains(&w))
568
            };
569
            let candidates = arr
570
                .tiled
571
                .iter()
572
                .filter(|p| p.visible && !self.eclipsed(p.window))
573
                .map(|p| (p.window, p.rect))
574
                .chain(arr.floating.iter().copied())
575
                .filter(|&(w, _)| Some(self.modal_leaf(w)) != current && reachable(w));
576
            nearest(from, dir, candidates)
577
        });
578
        if let Some(w) = target {
579
            return self.focus(w);
580
        }
581
        let next = self.output_towards(o, dir)?;
582
        self.active = Some(next);
583
        let w = self.focused_on(next);
584
        if let Some(w) = w {
585
            self.focus(w);
586
        }
587
        w
588
    }
589
590
    pub fn output_towards(&self, from: OutputId, dir: Dir) -> Option<OutputId> {
591
        let here = self.outputs.get(from)?.area;
592
        let others = self
593
            .outputs
594
            .iter()
595
            .filter(|&(id, _)| id != from)
596
            .map(|(id, out)| (id, out.area));
597
        nearest(here, dir, others)
598
    }
599
600
    fn rect_of(&self, w: WindowId) -> Option<Rect> {
601
        let o = self.windows.get(w)?.output?;
602
        let arr = self.arrange(o);
603
        arr.tiled
604
            .iter()
605
            .find(|p| p.window == w)
606
            .map(|p| p.rect)
607
            .or_else(|| arr.floating.iter().find(|f| f.0 == w).map(|f| f.1))
608
    }
609
610
    fn vis_on(&self, o: OutputId) -> impl Fn(WindowId) -> bool + '_ {
611
        move |w| self.windows[w].output == Some(o) && self.visible(w)
612
    }
613
614
    fn focused_tiled(&self) -> Option<(WindowId, OutputId)> {
615
        let w = self.focused()?;
616
        let o = self.windows[w].output?;
617
        self.outputs[o].tree.contains(w).then_some((w, o))
618
    }
619
620
    pub fn move_window(&mut self, dir: Dir) -> bool {
621
        let Some((w, o)) = self.focused_tiled() else {
622
            return false;
623
        };
624
        let mut tree = std::mem::take(&mut self.outputs[o].tree);
625
        let moved = tree.move_window(w, dir, self.vis_on(o));
626
        self.outputs[o].tree = tree;
627
        moved
628
    }
629
630
    pub fn move_container(&mut self, dir: Dir, merge: bool) -> bool {
631
        let Some((w, o)) = self.focused_tiled() else {
632
            return false;
633
        };
634
        let mut tree = std::mem::take(&mut self.outputs[o].tree);
635
        let moved = tree.move_container(w, dir, merge, self.vis_on(o));
636
        self.outputs[o].tree = tree;
637
        moved
638
    }
639
640
    pub fn merge_window(&mut self, dir: Dir) -> bool {
641
        let Some((w, o)) = self.focused_tiled() else {
642
            return false;
643
        };
644
        let mut tree = std::mem::take(&mut self.outputs[o].tree);
645
        let merged = tree.merge_window(w, dir, self.vis_on(o));
646
        self.outputs[o].tree = tree;
647
        merged
648
    }
649
650
    /// Whether a tiled window is extended over others sharing its container.
651
    pub fn grouped(&self, w: WindowId) -> bool {
652
        let Some(o) = self.windows.get(w).and_then(|w| w.output) else {
653
            return false;
654
        };
655
        self.outputs[o].tree.grouped(w, self.vis_on(o))
656
    }
657
658
    /// Whether another window is extended over the tiled window `w`, which
659
    /// leaves it no room and takes it out of reach of focus.
660
    pub fn eclipsed(&self, w: WindowId) -> bool {
661
        let Some(o) = self
662
            .windows
663
            .get(w)
664
            .filter(|w| !w.fullscreen)
665
            .and_then(|w| w.output)
666
        else {
667
            return false;
668
        };
669
        self.outputs[o].tree.eclipsed(w, self.vis_on(o))
670
    }
671
672
    /// Whether a tiled window fills its output through expansion.
673
    pub fn maximized(&self, w: WindowId) -> bool {
674
        let Some(o) = self.windows.get(w).and_then(|w| w.output) else {
675
            return false;
676
        };
677
        self.outputs[o].tree.maximized(w, self.vis_on(o))
678
    }
679
680
    pub fn resize(&mut self, axis: Axis, delta: f64) -> bool {
681
        let Some((w, o)) = self.focused_tiled() else {
682
            return false;
683
        };
684
        let mut tree = std::mem::take(&mut self.outputs[o].tree);
685
        let done = tree.resize(w, axis, delta, self.vis_on(o));
686
        self.outputs[o].tree = tree;
687
        done
688
    }
689
690
    /// Whether `w` is tiled with a visible window across the split on side `dir`.
691
    pub fn has_split(&self, w: WindowId, dir: Dir) -> bool {
692
        let Some(o) = self.windows.get(w).and_then(|w| w.output) else {
693
            return false;
694
        };
695
        self.outputs[o].tree.has_split(w, dir, self.vis_on(o))
696
    }
697
698
    /// Moves the split on side `dir` of the tiled window `w` by `px`, positive
699
    /// toward the right or bottom.
700
    pub fn move_split(&mut self, w: WindowId, dir: Dir, px: f64) -> bool {
701
        let Some(o) = self.windows.get(w).and_then(|w| w.output) else {
702
            return false;
703
        };
704
        let area = inset(self.outputs[o].usable(), self.gaps.outer);
705
        let mut tree = std::mem::take(&mut self.outputs[o].tree);
706
        let moved = tree.move_split(w, dir, px, area, self.gaps.inner, self.vis_on(o));
707
        self.outputs[o].tree = tree;
708
        moved
709
    }
710
711
    pub fn expand(&mut self, scope: ExpandScope) -> bool {
712
        let Some((w, o)) = self.focused_tiled() else {
713
            return false;
714
        };
715
        let (skip, count) = match scope {
716
            ExpandScope::Window => (0, 1),
717
            ExpandScope::Container => (1, 1),
718
            ExpandScope::All => (0, usize::MAX),
719
        };
720
        let mut tree = std::mem::take(&mut self.outputs[o].tree);
721
        let expanded = tree.toggle_expand(w, skip, count, self.vis_on(o));
722
        self.outputs[o].tree = tree;
723
        expanded
724
    }
725
726
    pub fn flip(&mut self, o: OutputId) {
727
        if let Some(out) = self.outputs.get_mut(o) {
728
            out.tree.flip();
729
        }
730
    }
731
732
    /// Retags a window. It keeps its slot and disappears if the new tag is
733
    /// not viewed.
734
    pub fn set_tag(&mut self, w: WindowId, tag: TagId) {
735
        if self.tags.contains_key(tag)
736
            && let Some(win) = self.windows.get_mut(w)
737
        {
738
            win.tag = tag;
739
        }
740
    }
741
742
    /// Moves a window to `tag` on `o`, marking the tag urgent when the window
743
    /// ends up out of sight.
744
    pub fn relocate(&mut self, w: WindowId, o: Option<OutputId>, tag: TagId) {
745
        if let Some(o) = o {
746
            self.send_to_output(w, o);
747
        }
748
        self.set_tag(w, tag);
749
        self.mark_urgent(w);
750
    }
751
752
    /// Flags a window that wants attention unless it already has the focus,
753
    /// and its tag too when the window is out of sight.
754
    pub fn mark_urgent(&mut self, w: WindowId) {
755
        if self.windows.get(w).is_none_or(|win| win.hidden) {
756
            return;
757
        }
758
        if self.focused() != Some(w) {
759
            self.windows[w].urgent = true;
760
        }
761
        if !self.visible(w) {
762
            let tag = self.windows[w].tag;
763
            self.tags[tag].urgent = true;
764
        }
765
    }
766
767
    /// Drops the flag of the window holding the focus, which can reach it
768
    /// without `focus`, when the window before it closes or its tag is viewed.
769
    pub fn clear_focused_urgent(&mut self) {
770
        if let Some(w) = self.focused() {
771
            self.windows[w].urgent = false;
772
        }
773
    }
774
775
    pub fn send_to_output(&mut self, w: WindowId, o: OutputId) {
776
        let Some(win) = self.windows.get(w) else {
777
            return;
778
        };
779
        if !self.outputs.contains_key(o) || win.output == Some(o) || win.scratchpad.is_some() {
780
            return;
781
        }
782
        let from = win.output.map(|f| self.outputs[f].usable());
783
        self.unplace(w);
784
        let win = &mut self.windows[w];
785
        if let (Some(from), Some(rect)) = (from, win.float_rect) {
786
            win.float_rect = Some(translate(rect, from, self.outputs[o].usable()));
787
        }
788
        win.output = Some(o);
789
        win.evicted_from = None;
790
        self.place(w);
791
    }
792
793
    /// Switches a window between tiled and floating. A scratchpad window
794
    /// leaves its scratchpad and tiles on the tag being viewed, since its own
795
    /// tag may well be hidden.
796
    pub fn toggle_floating(&mut self, w: WindowId) {
797
        let Some(win) = self.windows.get(w) else {
798
            return;
799
        };
800
        if let Some(s) = win.scratchpad {
801
            let o = win.output.or(self.active);
802
            let tag = o
803
                .and_then(|o| self.outputs.get(o)?.viewed.first().copied())
804
                .unwrap_or(self.homeless);
805
            self.leave_scratchpad(s, w);
806
            let win = &mut self.windows[w];
807
            win.output = o;
808
            win.tag = tag;
809
            win.floating = false;
810
            self.place(w);
811
            return;
812
        }
813
        self.unplace(w);
814
        let win = &mut self.windows[w];
815
        win.floating = !win.floating;
816
        self.place(w);
817
    }
818
819
    pub fn set_float_rect(&mut self, w: WindowId, rect: Rect) {
820
        if let Some(win) = self.windows.get_mut(w) {
821
            win.float_rect = Some(rect);
822
            win.float_default = false;
823
        }
824
    }
825
826
    /// Places a float without settling its size, so a window still deciding
827
    /// on one is asked again after being tiled.
828
    pub fn hold_float_rect(&mut self, w: WindowId, rect: Rect) {
829
        if let Some(win) = self.windows.get_mut(w) {
830
            win.float_rect = Some(rect);
831
        }
832
    }
833
834
    pub fn toggle_fullscreen(&mut self, w: WindowId) {
835
        if let Some(win) = self.windows.get_mut(w) {
836
            win.fullscreen = !win.fullscreen;
837
        }
838
    }
839
840
    pub fn toggle_sticky(&mut self, w: WindowId) {
841
        if let Some(win) = self.windows.get_mut(w) {
842
            win.sticky = !win.sticky;
843
        }
844
    }
845
846
    /// Hides `w` or shows it again, keeping everything else about it.
847
    pub fn set_hidden(&mut self, w: WindowId, hidden: bool) {
848
        if let Some(win) = self.windows.get_mut(w) {
849
            win.hidden = hidden;
850
            win.urgent &= !hidden;
851
        }
852
    }
853
854
    /// Target geometry for everything on `o`, in output-local logical
855
    /// coordinates offset by the output's area.
856
    pub fn arrange(&self, o: OutputId) -> Arrangement {
857
        self.arrange_hiding(o, &[])
858
    }
859
860
    /// Like `arrange` with `hide` treated as hidden, which places them on the
861
    /// seeds they would grow from.
862
    pub fn arrange_hiding(&self, o: OutputId, hide: &[WindowId]) -> Arrangement {
863
        let Some(out) = self.outputs.get(o) else {
864
            return Arrangement::default();
865
        };
866
        let area = inset(out.usable(), self.gaps.outer);
867
        let shown = self.vis_on(o);
868
        let vis = &|w: WindowId| shown(w) && !hide.contains(&w);
869
        let tiled = out
870
            .tree
871
            .arrange(area, self.gaps.inner, vis)
872
            .into_iter()
873
            .map(|(window, rect)| Placed {
874
                window,
875
                rect,
876
                visible: vis(window),
877
            })
878
            .collect();
879
        let floating = self.floating_on(o, out, vis);
880
        let fullscreen = self.fullscreen_in(vis);
881
        let over = fullscreen.map_or_else(Vec::new, |f| self.above_fullscreen(f, &floating));
882
        Arrangement {
883
            tiled,
884
            floating,
885
            fullscreen,
886
            over,
887
        }
888
    }
889
890
    fn floating_on(
891
        &self,
892
        o: OutputId,
893
        out: &Output,
894
        vis: &dyn Fn(WindowId) -> bool,
895
    ) -> Vec<(WindowId, Rect)> {
896
        let mut floating: Vec<(WindowId, Rect)> = out
897
            .floating
898
            .iter()
899
            .copied()
900
            .filter(|&w| vis(w))
901
            .filter_map(|w| Some((w, self.windows[w].float_rect?)))
902
            .collect();
903
        for sp in &self.scratchpads {
904
            if let Some(i) = sp.shown
905
                && sp.output == Some(o)
906
                && !self.windows[sp.windows[i]].hidden
907
                && let Some(r) = self.windows[sp.windows[i]].float_rect
908
            {
909
                floating.push((sp.windows[i], centre_in(out.usable(), r.w, r.h)));
910
            }
911
        }
912
        floating
913
    }
914
915
    fn fullscreen_in(&self, vis: &dyn Fn(WindowId) -> bool) -> Option<WindowId> {
916
        let is_fullscreen = |w: WindowId| self.windows[w].fullscreen && vis(w);
917
        self.history
918
            .iter()
919
            .rev()
920
            .copied()
921
            .find(|&w| is_fullscreen(w))
922
            .or_else(|| self.windows.keys().find(|&w| is_fullscreen(w)))
923
    }
924
925
    fn above_fullscreen(&self, f: WindowId, floating: &[(WindowId, Rect)]) -> Vec<WindowId> {
926
        floating
927
            .iter()
928
            .map(|&(w, _)| w)
929
            .filter(|&w| w != f && (self.descends(w, f) || self.windows[w].scratchpad.is_some()))
930
            .collect()
931
    }
932
933
    /// The fullscreen window of the output under (x, y), with the floating
934
    /// transients that stay above it. Cheaper than arranging the output.
935
    pub fn fullscreen_at(&self, x: f64, y: f64) -> Option<(WindowId, Vec<WindowId>)> {
936
        let (o, out) = self
937
            .outputs
938
            .iter()
939
            .find(|(_, out)| out.area.contains(x, y))?;
940
        let vis = self.vis_on(o);
941
        let f = self.fullscreen_in(&vis)?;
942
        Some((f, self.above_fullscreen(f, &self.floating_on(o, out, &vis))))
943
    }
944
945
    /// Records that `w` is a transient of `parent`.
946
    pub fn set_parent(&mut self, w: WindowId, parent: Option<WindowId>) {
947
        if parent.is_some_and(|p| p == w || self.descends(p, w)) {
948
            return;
949
        }
950
        if let Some(win) = self.windows.get_mut(w) {
951
            win.parent = parent;
952
        }
953
    }
954
955
    fn descends(&self, mut w: WindowId, of: WindowId) -> bool {
956
        for _ in 0..self.windows.len() {
957
            match self.windows.get(w).and_then(|x| x.parent) {
958
                Some(p) if p == of => return true,
959
                Some(p) => w = p,
960
                None => return false,
961
            }
962
        }
963
        false
964
    }
965
966
    /// Moves focus to a fullscreen `w` when it covers the focused window,
967
    /// unless that is one of its own transients.
968
    pub fn focus_if_covering(&mut self, w: WindowId) {
969
        let Some(win) = self.windows.get(w).filter(|win| win.fullscreen) else {
970
            return;
971
        };
972
        let covers = self.focused().is_some_and(|f| {
973
            f != w && self.windows[f].output == win.output && !self.descends(f, w)
974
        });
975
        if covers && self.visible(w) {
976
            self.focus(w);
977
        }
978
    }
979
980
    /// Focuses `w` unless it is out of sight or a fullscreen window hides it,
981
    /// flagging it urgent then. Returns whether it took the focus.
982
    pub fn focus_unless_covered(&mut self, w: WindowId) -> bool {
983
        if self.visible(w) && !self.covered(w) {
984
            self.focus(w);
985
            return true;
986
        }
987
        self.mark_urgent(w);
988
        false
989
    }
990
991
    /// Whether a fullscreen or extended window on `w`'s output hides it. The
992
    /// fullscreen window's transients and shown scratchpads are not hidden,
993
    /// and a window that is itself fullscreen takes over.
994
    pub fn covered(&self, w: WindowId) -> bool {
995
        if self.eclipsed(w) {
996
            return true;
997
        }
998
        let Some(win) = self.windows.get(w) else {
999
            return false;
1000
        };
1001
        let Some(o) = win.output else {
1002
            return false;
1003
        };
1004
        let arr = self.arrange(o);
1005
        !win.fullscreen && arr.fullscreen.is_some_and(|f| f != w) && !arr.over.contains(&w)
1006
    }
1007
1008
    #[cfg(test)]
1009
    pub(crate) fn check(&self) {
1010
        for (o, out) in &self.outputs {
1011
            out.tree.check();
1012
            for w in out.tree.windows() {
1013
                let win = &self.windows[w];
1014
                assert_eq!(win.output, Some(o));
1015
                assert!(!win.floating && win.scratchpad.is_none());
1016
            }
1017
            for &w in &out.floating {
1018
                assert_eq!(self.windows[w].output, Some(o));
1019
                assert!(self.windows[w].floating);
1020
            }
1021
        }
1022
        for (w, win) in &self.windows {
1023
            let homes = self
1024
                .outputs
1025
                .values()
1026
                .filter(|out| out.tree.contains(w) || out.floating.contains(&w))
1027
                .count();
1028
            let expected = usize::from(win.output.is_some() && win.scratchpad.is_none());
1029
            assert_eq!(homes, expected, "window placed {homes} times");
1030
        }
1031
    }
1032
}
1033
1034
fn nearest<K: Copy>(
1035
    from: Rect,
1036
    dir: Dir,
1037
    candidates: impl Iterator<Item = (K, Rect)>,
1038
) -> Option<K> {
1039
    const TOL: f64 = 0.5;
1040
    let score = |r: Rect| -> Option<(bool, f64, f64)> {
1041
        let (gap, overlap, offset) = match dir {
1042
            Dir::Right => (
1043
                r.x - from.right(),
1044
                span_overlap(from.y, from.h, r.y, r.h),
1045
                r.center_y() - from.center_y(),
1046
            ),
1047
            Dir::Left => (
1048
                from.x - r.right(),
1049
                span_overlap(from.y, from.h, r.y, r.h),
1050
                r.center_y() - from.center_y(),
1051
            ),
1052
            Dir::Down => (
1053
                r.y - from.bottom(),
1054
                span_overlap(from.x, from.w, r.x, r.w),
1055
                r.center_x() - from.center_x(),
1056
            ),
1057
            Dir::Up => (
1058
                from.y - r.bottom(),
1059
                span_overlap(from.x, from.w, r.x, r.w),
1060
                r.center_x() - from.center_x(),
1061
            ),
1062
        };
1063
        (gap > -TOL).then_some((overlap <= 0.0, gap.max(0.0), offset.abs()))
1064
    };
1065
    candidates
1066
        .filter_map(|(k, r)| score(r).map(|s| (k, s)))
1067
        .min_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(std::cmp::Ordering::Equal))
1068
        .map(|(k, _)| k)
1069
}
1070
1071
fn span_overlap(a: f64, al: f64, b: f64, bl: f64) -> f64 {
1072
    (a + al).min(b + bl) - a.max(b)
1073
}
1074
1075
fn inset(r: Rect, by: f64) -> Rect {
1076
    Rect::new(
1077
        r.x + by,
1078
        r.y + by,
1079
        (r.w - 2.0 * by).max(0.0),
1080
        (r.h - 2.0 * by).max(0.0),
1081
    )
1082
}
1083
1084
fn centred(area: Rect, frac: f64) -> Rect {
1085
    centre_in(area, area.w * frac, area.h * frac)
1086
}
1087
1088
/// A w by h rect centred in area, shrunk to fit it.
1089
pub(crate) fn centre_in(area: Rect, w: f64, h: f64) -> Rect {
1090
    let (w, h) = (w.min(area.w), h.min(area.h));
1091
    Rect::new(
1092
        area.x + (area.w - w) / 2.0,
1093
        area.y + (area.h - h) / 2.0,
1094
        w,
1095
        h,
1096
    )
1097
}
1098
1099
/// The smallest a floating window gets when dragged or rescaled.
1100
pub const MIN_FLOAT_SIZE: f64 = 32.0;
1101
1102
/// How much of a floating window stays reachable when it is larger than
1103
/// the area it lives in.
1104
const STRIP: f64 = 64.0;
1105
1106
/// Moves a floating rect to keep it reachable inside bounds. A window that
1107
/// fits stays whole inside, a larger one keeps its top edge and a strip.
1108
pub fn clamp_float(r: Rect, bounds: Rect) -> Rect {
1109
    let x = if r.w <= bounds.w {
1110
        r.x.clamp(bounds.x, bounds.right() - r.w)
1111
    } else {
1112
        let strip = STRIP.min(bounds.w);
1113
        r.x.clamp(bounds.x + strip - r.w, bounds.right() - strip)
1114
    };
1115
    let y = if r.h <= bounds.h {
1116
        r.y.clamp(bounds.y, bounds.bottom() - r.h)
1117
    } else {
1118
        r.y.clamp(bounds.y, bounds.bottom() - STRIP.min(bounds.h))
1119
    };
1120
    Rect::new(x, y, r.w, r.h)
1121
}
1122
1123
/// Keeps a floating rect at the same relative spot and size when the area
1124
/// it lives in changes.
1125
fn translate(r: Rect, from: Rect, to: Rect) -> Rect {
1126
    if to.w <= 0.0 || to.h <= 0.0 {
1127
        return r;
1128
    }
1129
    let sx = if from.w > 0.0 { to.w / from.w } else { 1.0 };
1130
    let sy = if from.h > 0.0 { to.h / from.h } else { 1.0 };
1131
    let scaled = Rect::new(
1132
        to.x + (r.x - from.x) * sx,
1133
        to.y + (r.y - from.y) * sy,
1134
        (r.w * sx).max(MIN_FLOAT_SIZE),
1135
        (r.h * sy).max(MIN_FLOAT_SIZE),
1136
    );
1137
    clamp_float(scaled, to)
1138
}