| 1 | #version 450 |
| 2 | #extension GL_GOOGLE_include_directive : require |
| 3 | #include "push.glsl" |
| 4 | #include "clip.glsl" |
| 5 | |
| 6 | layout(set = 0, binding = 0) uniform sampler2D tex; |
| 7 | layout(location = 0) in vec2 v_uv; |
| 8 | layout(location = 0) out vec4 out_color; |
| 9 | |
| 10 | void main() { |
| 11 | out_color = texture(tex, v_uv) * pc.color.a * clip_alpha(); |
| 12 | } |