| 1 | // `color` must stay at offset 0. lavapipe in Mesa 26.2 returned the wrong |
| 2 | // fragment push constants for a member at offset 48 when `dst` held four |
| 3 | // equal values. |
| 4 | layout(push_constant) uniform Push { |
| 5 | vec4 color; |
| 6 | vec4 dst; |
| 7 | vec2 uv[4]; |
| 8 | vec4 effect; |
| 9 | vec4 clip; |
| 10 | vec4 radii; |
| 11 | vec4 ring; |
| 12 | } pc; |