| 1 | //! Window organisation without smithay. Tags with per-output views, one |
| 2 | //! tiling tree per output filtered by those views, floating windows, |
| 3 | //! scratchpads, focus, and restoring windows when an output comes back. |
| 4 | |
| 5 | mod outputs; |
| 6 | mod scratchpad; |
| 7 | mod tree; |
| 8 | |
| 9 | #[cfg(test)] |
| 10 | mod tests; |
| 11 | |
| 12 | pub use monolith_planner::Rect; |
| 13 | pub use tree::{Axis, Dir, Tree}; |
| 14 | |
| 15 | use outputs::Parked; |
| 16 | use slotmap::{SlotMap, new_key_type}; |
| 17 | use std::collections::HashMap; |
| 18 | |
| 19 | new_key_type! { |
| 20 | pub struct WindowId; |
| 21 | pub struct TagId; |
| 22 | pub struct OutputId; |
| 23 | } |
| 24 | |
| 25 | pub const HOMELESS: &str = "homeless"; |
| 26 | |
| 27 | #[derive(Clone, Copy, Debug, PartialEq, Eq)] |
| 28 | pub enum ExpandScope { |
| 29 | Window, |
| 30 | Container, |
| 31 | All, |
| 32 | } |
| 33 | |
| 34 | /// Space taken from an output's edges by bars and other panels. |
| 35 | #[derive(Clone, Copy, Debug, PartialEq, Default)] |
| 36 | pub struct Insets { |
| 37 | pub top: f64, |
| 38 | pub right: f64, |
| 39 | pub bottom: f64, |
| 40 | pub left: f64, |
| 41 | } |
| 42 | |
| 43 | #[derive(Clone, Copy, Debug, PartialEq)] |
| 44 | pub struct Gaps { |
| 45 | pub inner: f64, |
| 46 | pub outer: f64, |
| 47 | } |
| 48 | |
| 49 | impl Default for Gaps { |
| 50 | fn default() -> Self { |
| 51 | Self { |
| 52 | inner: 8.0, |
| 53 | outer: 8.0, |
| 54 | } |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | #[derive(Clone, Debug)] |
| 59 | pub struct Window { |
| 60 | pub output: Option<OutputId>, |
| 61 | pub tag: TagId, |
| 62 | pub floating: bool, |
| 63 | pub float_rect: Option<Rect>, |
| 64 | /// `float_rect` is the layout's default, not a size the window or the |
| 65 | /// user chose. |
| 66 | pub float_default: bool, |
| 67 | pub fullscreen: bool, |
| 68 | /// The window this one is a dialog or other transient of. |
| 69 | pub parent: Option<WindowId>, |
| 70 | pub sticky: bool, |
| 71 | pub scratchpad: Option<usize>, |
| 72 | evicted_from: Option<String>, |
| 73 | } |
| 74 | |
| 75 | #[derive(Clone, Debug)] |
| 76 | pub struct Tag { |
| 77 | pub name: String, |
| 78 | pub urgent: bool, |
| 79 | } |
| 80 | |
| 81 | #[derive(Clone, Debug)] |
| 82 | pub struct Output { |
| 83 | pub name: String, |
| 84 | pub area: Rect, |
| 85 | pub reserved: Insets, |
| 86 | pub tree: Tree<WindowId>, |
| 87 | /// Viewed tags besides the homeless tag, which is always viewed. |
| 88 | pub viewed: Vec<TagId>, |
| 89 | /// Floating windows, bottom to top. |
| 90 | pub floating: Vec<WindowId>, |
| 91 | } |
| 92 | |
| 93 | #[derive(Clone, Debug)] |
| 94 | pub struct Scratchpad { |
| 95 | pub name: String, |
| 96 | pub windows: Vec<WindowId>, |
| 97 | pub shown: Option<usize>, |
| 98 | pub output: Option<OutputId>, |
| 99 | } |
| 100 | |
| 101 | #[derive(Clone, Debug, Default)] |
| 102 | pub struct Arrangement { |
| 103 | /// Every tiled window on the output. Hidden ones are zero-size seeds. |
| 104 | pub tiled: Vec<Placed>, |
| 105 | /// Visible floating windows and shown scratchpads, bottom to top. |
| 106 | pub floating: Vec<(WindowId, Rect)>, |
| 107 | pub fullscreen: Option<WindowId>, |
| 108 | /// Floating transients of the fullscreen window, which stay above it. |
| 109 | pub over: Vec<WindowId>, |
| 110 | } |
| 111 | |
| 112 | #[derive(Clone, Copy, Debug)] |
| 113 | pub struct Placed { |
| 114 | pub window: WindowId, |
| 115 | pub rect: Rect, |
| 116 | pub visible: bool, |
| 117 | } |
| 118 | |
| 119 | #[derive(Clone, Debug)] |
| 120 | pub struct Layout { |
| 121 | windows: SlotMap<WindowId, Window>, |
| 122 | tags: SlotMap<TagId, Tag>, |
| 123 | tag_order: Vec<TagId>, |
| 124 | homeless: TagId, |
| 125 | outputs: SlotMap<OutputId, Output>, |
| 126 | active: Option<OutputId>, |
| 127 | /// Focus history, most recent last. |
| 128 | history: Vec<WindowId>, |
| 129 | scratchpads: Vec<Scratchpad>, |
| 130 | last_scratchpad: Option<usize>, |
| 131 | parked: HashMap<String, Parked>, |
| 132 | pub gaps: Gaps, |
| 133 | } |
| 134 | |
| 135 | impl Default for Layout { |
| 136 | fn default() -> Self { |
| 137 | let mut tags = SlotMap::with_key(); |
| 138 | let homeless = tags.insert(Tag { |
| 139 | name: HOMELESS.into(), |
| 140 | urgent: false, |
| 141 | }); |
| 142 | Self { |
| 143 | windows: SlotMap::with_key(), |
| 144 | tags, |
| 145 | tag_order: vec![homeless], |
| 146 | homeless, |
| 147 | outputs: SlotMap::with_key(), |
| 148 | active: None, |
| 149 | history: Vec::new(), |
| 150 | scratchpads: Vec::new(), |
| 151 | last_scratchpad: None, |
| 152 | parked: HashMap::new(), |
| 153 | gaps: Gaps::default(), |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | impl Layout { |
| 159 | pub fn homeless(&self) -> TagId { |
| 160 | self.homeless |
| 161 | } |
| 162 | |
| 163 | /// Looks a tag up by name, creating it at the end of the order. |
| 164 | pub fn tag(&mut self, name: &str) -> TagId { |
| 165 | if let Some(id) = self.tag_id(name) { |
| 166 | return id; |
| 167 | } |
| 168 | let id = self.tags.insert(Tag { |
| 169 | name: name.into(), |
| 170 | urgent: false, |
| 171 | }); |
| 172 | self.tag_order.push(id); |
| 173 | id |
| 174 | } |
| 175 | |
| 176 | pub fn tag_id(&self, name: &str) -> Option<TagId> { |
| 177 | self.tag_order |
| 178 | .iter() |
| 179 | .copied() |
| 180 | .find(|&t| self.tags[t].name == name) |
| 181 | } |
| 182 | |
| 183 | pub fn tags(&self) -> impl Iterator<Item = (TagId, &Tag)> { |
| 184 | self.tag_order.iter().map(|&t| (t, &self.tags[t])) |
| 185 | } |
| 186 | |
| 187 | pub fn reorder_tag(&mut self, tag: TagId, index: usize) { |
| 188 | if let Some(i) = self.tag_order.iter().position(|&t| t == tag) { |
| 189 | self.tag_order.remove(i); |
| 190 | let index = index.min(self.tag_order.len()); |
| 191 | self.tag_order.insert(index, tag); |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | pub fn window(&self, w: WindowId) -> Option<&Window> { |
| 196 | self.windows.get(w) |
| 197 | } |
| 198 | |
| 199 | pub fn windows(&self) -> impl Iterator<Item = (WindowId, &Window)> { |
| 200 | self.windows.iter() |
| 201 | } |
| 202 | |
| 203 | pub fn output(&self, o: OutputId) -> Option<&Output> { |
| 204 | self.outputs.get(o) |
| 205 | } |
| 206 | |
| 207 | pub fn outputs(&self) -> impl Iterator<Item = (OutputId, &Output)> { |
| 208 | self.outputs.iter() |
| 209 | } |
| 210 | |
| 211 | pub fn scratchpads(&self) -> &[Scratchpad] { |
| 212 | &self.scratchpads |
| 213 | } |
| 214 | |
| 215 | pub fn active_output(&self) -> Option<OutputId> { |
| 216 | self.active |
| 217 | } |
| 218 | |
| 219 | pub fn set_active_output(&mut self, o: OutputId) { |
| 220 | if self.outputs.contains_key(o) { |
| 221 | self.active = Some(o); |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | pub fn is_viewed(&self, o: OutputId, tag: TagId) -> bool { |
| 226 | tag == self.homeless |
| 227 | || self |
| 228 | .outputs |
| 229 | .get(o) |
| 230 | .is_some_and(|out| out.viewed.contains(&tag)) |
| 231 | } |
| 232 | |
| 233 | /// Views `tag` alone, besides the homeless tag. |
| 234 | pub fn view(&mut self, o: OutputId, tag: TagId) { |
| 235 | let Some(out) = self.outputs.get_mut(o) else { |
| 236 | return; |
| 237 | }; |
| 238 | out.viewed.clear(); |
| 239 | if tag != self.homeless { |
| 240 | out.viewed.push(tag); |
| 241 | } |
| 242 | self.tags[tag].urgent = false; |
| 243 | } |
| 244 | |
| 245 | pub fn toggle_view(&mut self, o: OutputId, tag: TagId) { |
| 246 | if tag == self.homeless { |
| 247 | return; |
| 248 | } |
| 249 | let Some(out) = self.outputs.get_mut(o) else { |
| 250 | return; |
| 251 | }; |
| 252 | if let Some(i) = out.viewed.iter().position(|&t| t == tag) { |
| 253 | out.viewed.remove(i); |
| 254 | } else { |
| 255 | out.viewed.push(tag); |
| 256 | self.tags[tag].urgent = false; |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | /// Brings `w`'s tag into view beside the others when `w` is the only |
| 261 | /// window on it there. |
| 262 | pub fn view_if_alone(&mut self, w: WindowId) { |
| 263 | let Some(win) = self.windows.get(w) else { |
| 264 | return; |
| 265 | }; |
| 266 | let (Some(o), tag) = (win.output, win.tag) else { |
| 267 | return; |
| 268 | }; |
| 269 | if win.scratchpad.is_some() || self.is_viewed(o, tag) { |
| 270 | return; |
| 271 | } |
| 272 | let alone = !self |
| 273 | .windows |
| 274 | .iter() |
| 275 | .any(|(x, v)| x != w && v.output == Some(o) && v.tag == tag && v.scratchpad.is_none()); |
| 276 | if alone { |
| 277 | self.toggle_view(o, tag); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | /// The tag a launch from `o` belongs to. The focused window's tag, else |
| 282 | /// the first viewed tag, else homeless. Homeless is always on screen, so |
| 283 | /// focusing one of its windows does not mean the user left their tag. |
| 284 | pub fn launch_tag(&self, o: OutputId) -> TagId { |
| 285 | self.focused_on(o) |
| 286 | .map(|w| &self.windows[w]) |
| 287 | .filter(|w| w.scratchpad.is_none() && !w.sticky && w.tag != self.homeless) |
| 288 | .map(|w| w.tag) |
| 289 | .or_else(|| self.outputs.get(o)?.viewed.first().copied()) |
| 290 | .unwrap_or(self.homeless) |
| 291 | } |
| 292 | |
| 293 | pub fn view_everywhere(&mut self, tag: TagId) { |
| 294 | for o in self.outputs.keys().collect::<Vec<_>>() { |
| 295 | self.view(o, tag); |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | pub fn visible(&self, w: WindowId) -> bool { |
| 300 | let Some(win) = self.windows.get(w) else { |
| 301 | return false; |
| 302 | }; |
| 303 | let Some(o) = win.output else { |
| 304 | return false; |
| 305 | }; |
| 306 | match win.scratchpad { |
| 307 | Some(s) => { |
| 308 | let sp = &self.scratchpads[s]; |
| 309 | sp.output == Some(o) && sp.shown.map(|i| sp.windows[i]) == Some(w) |
| 310 | } |
| 311 | None => win.sticky || self.is_viewed(o, win.tag), |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | /// Adds a window on `output` (default the active one) and `tag` (default |
| 316 | /// homeless). A window landing on a tag its output is not viewing marks |
| 317 | /// the tag urgent. |
| 318 | pub fn add_window( |
| 319 | &mut self, |
| 320 | output: Option<OutputId>, |
| 321 | tag: Option<TagId>, |
| 322 | floating: Option<Rect>, |
| 323 | ) -> WindowId { |
| 324 | let output = output |
| 325 | .filter(|&o| self.outputs.contains_key(o)) |
| 326 | .or(self.active); |
| 327 | let tag = tag |
| 328 | .filter(|&t| self.tags.contains_key(t)) |
| 329 | .unwrap_or(self.homeless); |
| 330 | let w = self.windows.insert(Window { |
| 331 | output, |
| 332 | tag, |
| 333 | floating: floating.is_some(), |
| 334 | float_rect: floating, |
| 335 | float_default: false, |
| 336 | fullscreen: false, |
| 337 | parent: None, |
| 338 | sticky: false, |
| 339 | scratchpad: None, |
| 340 | evicted_from: None, |
| 341 | }); |
| 342 | if let Some(o) = output { |
| 343 | if !self.is_viewed(o, tag) { |
| 344 | self.tags[tag].urgent = true; |
| 345 | } |
| 346 | self.place(w); |
| 347 | } |
| 348 | w |
| 349 | } |
| 350 | |
| 351 | pub fn remove_window(&mut self, w: WindowId) { |
| 352 | if !self.windows.contains_key(w) { |
| 353 | return; |
| 354 | } |
| 355 | self.unplace(w); |
| 356 | self.history.retain(|&h| h != w); |
| 357 | if let Some(s) = self.windows[w].scratchpad { |
| 358 | self.leave_scratchpad(s, w); |
| 359 | } |
| 360 | for win in self.windows.values_mut() { |
| 361 | if win.parent == Some(w) { |
| 362 | win.parent = None; |
| 363 | } |
| 364 | } |
| 365 | self.windows.remove(w); |
| 366 | } |
| 367 | |
| 368 | /// Puts a window into its output's tree or floating stack. Tiled windows |
| 369 | /// go next to the focused window if both are visible, else next to the |
| 370 | /// latest window of their tag, else into a new row. |
| 371 | fn place(&mut self, w: WindowId) { |
| 372 | let win = &self.windows[w]; |
| 373 | let Some(o) = win.output else { return }; |
| 374 | if win.scratchpad.is_some() { |
| 375 | return; |
| 376 | } |
| 377 | if win.floating { |
| 378 | if win.float_rect.is_none() { |
| 379 | let rect = centred(self.outputs[o].area, 0.6); |
| 380 | self.windows[w].float_rect = Some(rect); |
| 381 | self.windows[w].float_default = true; |
| 382 | } |
| 383 | self.outputs[o].floating.push(w); |
| 384 | return; |
| 385 | } |
| 386 | let tag = win.tag; |
| 387 | let tree = &self.outputs[o].tree; |
| 388 | let focused = self |
| 389 | .focused() |
| 390 | .filter(|&f| tree.contains(f) && self.is_viewed(o, tag)); |
| 391 | let anchor = focused.or_else(|| { |
| 392 | self.history |
| 393 | .iter() |
| 394 | .rev() |
| 395 | .copied() |
| 396 | .find(|&h| tree.contains(h) && self.windows[h].tag == tag) |
| 397 | }); |
| 398 | let tree = &mut self.outputs[o].tree; |
| 399 | match anchor { |
| 400 | Some(a) => tree.insert_after(w, a), |
| 401 | None => tree.insert_row(w), |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | fn unplace(&mut self, w: WindowId) { |
| 406 | let Some(o) = self.windows[w].output else { |
| 407 | return; |
| 408 | }; |
| 409 | let out = &mut self.outputs[o]; |
| 410 | out.tree.remove(w); |
| 411 | out.floating.retain(|&f| f != w); |
| 412 | } |
| 413 | |
| 414 | pub fn focus(&mut self, w: WindowId) { |
| 415 | let Some(win) = self.windows.get(w) else { |
| 416 | return; |
| 417 | }; |
| 418 | self.active = win.output.or(self.active); |
| 419 | if let Some(o) = win.output { |
| 420 | let stack = &mut self.outputs[o].floating; |
| 421 | if let Some(i) = stack.iter().position(|&f| f == w) { |
| 422 | stack.remove(i); |
| 423 | stack.push(w); |
| 424 | } |
| 425 | } |
| 426 | self.history.retain(|&h| h != w); |
| 427 | self.history.push(w); |
| 428 | } |
| 429 | |
| 430 | /// The most recently focused visible window on the active output. Focus |
| 431 | /// falling back to another output would leave keybinds acting on one |
| 432 | /// output while the keyboard and pointer sit on another. |
| 433 | pub fn focused(&self) -> Option<WindowId> { |
| 434 | self.focused_on(self.active?) |
| 435 | } |
| 436 | |
| 437 | /// The most recently focused visible window on `o`. |
| 438 | pub fn focused_on(&self, o: OutputId) -> Option<WindowId> { |
| 439 | self.history |
| 440 | .iter() |
| 441 | .rev() |
| 442 | .copied() |
| 443 | .find(|&w| self.windows[w].output == Some(o) && self.visible(w)) |
| 444 | } |
| 445 | |
| 446 | /// Focuses the nearest visible window in `dir`, crossing to the next |
| 447 | /// output when there is none on this one. |
| 448 | pub fn focus_dir(&mut self, dir: Dir) -> Option<WindowId> { |
| 449 | let o = self.active?; |
| 450 | let from = self.focused_on(o).and_then(|f| self.rect_of(f)); |
| 451 | let target = from.and_then(|from| { |
| 452 | let arr = self.arrange(o); |
| 453 | let reachable = |w| { |
| 454 | arr.fullscreen |
| 455 | .is_none_or(|f| w == f || arr.over.contains(&w)) |
| 456 | }; |
| 457 | let candidates = arr |
| 458 | .tiled |
| 459 | .iter() |
| 460 | .filter(|p| p.visible) |
| 461 | .map(|p| (p.window, p.rect)) |
| 462 | .chain(arr.floating.iter().copied()) |
| 463 | .filter(|&(w, _)| Some(w) != self.focused_on(o) && reachable(w)); |
| 464 | nearest(from, dir, candidates) |
| 465 | }); |
| 466 | if let Some(w) = target { |
| 467 | self.focus(w); |
| 468 | return Some(w); |
| 469 | } |
| 470 | let next = self.output_towards(o, dir)?; |
| 471 | self.active = Some(next); |
| 472 | let w = self.focused_on(next); |
| 473 | if let Some(w) = w { |
| 474 | self.focus(w); |
| 475 | } |
| 476 | w |
| 477 | } |
| 478 | |
| 479 | pub fn output_towards(&self, from: OutputId, dir: Dir) -> Option<OutputId> { |
| 480 | let here = self.outputs.get(from)?.area; |
| 481 | let others = self |
| 482 | .outputs |
| 483 | .iter() |
| 484 | .filter(|&(id, _)| id != from) |
| 485 | .map(|(id, out)| (id, out.area)); |
| 486 | nearest(here, dir, others) |
| 487 | } |
| 488 | |
| 489 | fn rect_of(&self, w: WindowId) -> Option<Rect> { |
| 490 | let o = self.windows.get(w)?.output?; |
| 491 | let arr = self.arrange(o); |
| 492 | arr.tiled |
| 493 | .iter() |
| 494 | .find(|p| p.window == w) |
| 495 | .map(|p| p.rect) |
| 496 | .or_else(|| arr.floating.iter().find(|f| f.0 == w).map(|f| f.1)) |
| 497 | } |
| 498 | |
| 499 | fn vis_on(&self, o: OutputId) -> impl Fn(WindowId) -> bool + '_ { |
| 500 | move |w| self.windows[w].output == Some(o) && self.visible(w) |
| 501 | } |
| 502 | |
| 503 | fn focused_tiled(&self) -> Option<(WindowId, OutputId)> { |
| 504 | let w = self.focused()?; |
| 505 | let o = self.windows[w].output?; |
| 506 | self.outputs[o].tree.contains(w).then_some((w, o)) |
| 507 | } |
| 508 | |
| 509 | pub fn move_window(&mut self, dir: Dir) -> bool { |
| 510 | let Some((w, o)) = self.focused_tiled() else { |
| 511 | return false; |
| 512 | }; |
| 513 | let mut tree = std::mem::take(&mut self.outputs[o].tree); |
| 514 | let moved = tree.move_window(w, dir, self.vis_on(o)); |
| 515 | self.outputs[o].tree = tree; |
| 516 | moved |
| 517 | } |
| 518 | |
| 519 | pub fn move_container(&mut self, dir: Dir) -> bool { |
| 520 | let Some((w, o)) = self.focused_tiled() else { |
| 521 | return false; |
| 522 | }; |
| 523 | let mut tree = std::mem::take(&mut self.outputs[o].tree); |
| 524 | let moved = tree.move_container(w, dir, self.vis_on(o)); |
| 525 | self.outputs[o].tree = tree; |
| 526 | moved |
| 527 | } |
| 528 | |
| 529 | pub fn merge_window(&mut self, dir: Dir) -> bool { |
| 530 | let Some((w, o)) = self.focused_tiled() else { |
| 531 | return false; |
| 532 | }; |
| 533 | let mut tree = std::mem::take(&mut self.outputs[o].tree); |
| 534 | let merged = tree.merge_window(w, dir, self.vis_on(o)); |
| 535 | self.outputs[o].tree = tree; |
| 536 | merged |
| 537 | } |
| 538 | |
| 539 | /// Whether a tiled window fills its output through expansion. |
| 540 | pub fn maximized(&self, w: WindowId) -> bool { |
| 541 | let Some(o) = self.windows.get(w).and_then(|w| w.output) else { |
| 542 | return false; |
| 543 | }; |
| 544 | self.outputs[o].tree.maximized(w, self.vis_on(o)) |
| 545 | } |
| 546 | |
| 547 | pub fn resize(&mut self, axis: Axis, delta: f64) -> bool { |
| 548 | let Some((w, o)) = self.focused_tiled() else { |
| 549 | return false; |
| 550 | }; |
| 551 | let mut tree = std::mem::take(&mut self.outputs[o].tree); |
| 552 | let done = tree.resize(w, axis, delta, self.vis_on(o)); |
| 553 | self.outputs[o].tree = tree; |
| 554 | done |
| 555 | } |
| 556 | |
| 557 | pub fn expand(&mut self, scope: ExpandScope) -> bool { |
| 558 | let Some((w, o)) = self.focused_tiled() else { |
| 559 | return false; |
| 560 | }; |
| 561 | let (skip, count) = match scope { |
| 562 | ExpandScope::Window => (0, 1), |
| 563 | ExpandScope::Container => (1, 1), |
| 564 | ExpandScope::All => (0, usize::MAX), |
| 565 | }; |
| 566 | let mut tree = std::mem::take(&mut self.outputs[o].tree); |
| 567 | let expanded = tree.toggle_expand(w, skip, count, self.vis_on(o)); |
| 568 | self.outputs[o].tree = tree; |
| 569 | expanded |
| 570 | } |
| 571 | |
| 572 | pub fn flip(&mut self, o: OutputId) { |
| 573 | if let Some(out) = self.outputs.get_mut(o) { |
| 574 | out.tree.flip(); |
| 575 | } |
| 576 | } |
| 577 | |
| 578 | /// Retags a window. It keeps its slot and disappears if the new tag is |
| 579 | /// not viewed. |
| 580 | pub fn set_tag(&mut self, w: WindowId, tag: TagId) { |
| 581 | if self.tags.contains_key(tag) |
| 582 | && let Some(win) = self.windows.get_mut(w) |
| 583 | { |
| 584 | win.tag = tag; |
| 585 | } |
| 586 | } |
| 587 | |
| 588 | /// Moves a window to `tag` on `o`, marking the tag urgent when the window |
| 589 | /// ends up out of sight. |
| 590 | pub fn relocate(&mut self, w: WindowId, o: Option<OutputId>, tag: TagId) { |
| 591 | if let Some(o) = o { |
| 592 | self.send_to_output(w, o); |
| 593 | } |
| 594 | self.set_tag(w, tag); |
| 595 | self.mark_urgent(w); |
| 596 | } |
| 597 | |
| 598 | pub fn mark_urgent(&mut self, w: WindowId) { |
| 599 | if !self.visible(w) |
| 600 | && let Some(tag) = self.windows.get(w).map(|win| win.tag) |
| 601 | { |
| 602 | self.tags[tag].urgent = true; |
| 603 | } |
| 604 | } |
| 605 | |
| 606 | pub fn send_to_output(&mut self, w: WindowId, o: OutputId) { |
| 607 | let Some(win) = self.windows.get(w) else { |
| 608 | return; |
| 609 | }; |
| 610 | if !self.outputs.contains_key(o) || win.output == Some(o) || win.scratchpad.is_some() { |
| 611 | return; |
| 612 | } |
| 613 | let from = win.output.map(|f| self.outputs[f].area); |
| 614 | self.unplace(w); |
| 615 | let win = &mut self.windows[w]; |
| 616 | if let (Some(from), Some(rect)) = (from, win.float_rect) { |
| 617 | win.float_rect = Some(translate(rect, from, self.outputs[o].area)); |
| 618 | } |
| 619 | win.output = Some(o); |
| 620 | win.evicted_from = None; |
| 621 | self.place(w); |
| 622 | } |
| 623 | |
| 624 | /// Switches a window between tiled and floating. A scratchpad window |
| 625 | /// leaves its scratchpad and tiles on the tag being viewed, since its own |
| 626 | /// tag may well be hidden. |
| 627 | pub fn toggle_floating(&mut self, w: WindowId) { |
| 628 | let Some(win) = self.windows.get(w) else { |
| 629 | return; |
| 630 | }; |
| 631 | if let Some(s) = win.scratchpad { |
| 632 | let o = win.output.or(self.active); |
| 633 | let tag = o.map_or(self.homeless, |o| self.launch_tag(o)); |
| 634 | self.leave_scratchpad(s, w); |
| 635 | let win = &mut self.windows[w]; |
| 636 | win.output = o; |
| 637 | win.tag = tag; |
| 638 | win.floating = false; |
| 639 | self.place(w); |
| 640 | return; |
| 641 | } |
| 642 | self.unplace(w); |
| 643 | let win = &mut self.windows[w]; |
| 644 | win.floating = !win.floating; |
| 645 | self.place(w); |
| 646 | } |
| 647 | |
| 648 | pub fn set_float_rect(&mut self, w: WindowId, rect: Rect) { |
| 649 | if let Some(win) = self.windows.get_mut(w) { |
| 650 | win.float_rect = Some(rect); |
| 651 | win.float_default = false; |
| 652 | } |
| 653 | } |
| 654 | |
| 655 | /// Places a float without settling its size, so a window still deciding |
| 656 | /// on one is asked again after being tiled. |
| 657 | pub fn hold_float_rect(&mut self, w: WindowId, rect: Rect) { |
| 658 | if let Some(win) = self.windows.get_mut(w) { |
| 659 | win.float_rect = Some(rect); |
| 660 | } |
| 661 | } |
| 662 | |
| 663 | pub fn toggle_fullscreen(&mut self, w: WindowId) { |
| 664 | if let Some(win) = self.windows.get_mut(w) { |
| 665 | win.fullscreen = !win.fullscreen; |
| 666 | } |
| 667 | } |
| 668 | |
| 669 | pub fn toggle_sticky(&mut self, w: WindowId) { |
| 670 | if let Some(win) = self.windows.get_mut(w) { |
| 671 | win.sticky = !win.sticky; |
| 672 | } |
| 673 | } |
| 674 | |
| 675 | /// Target geometry for everything on `o`, in output-local logical |
| 676 | /// coordinates offset by the output's area. |
| 677 | pub fn arrange(&self, o: OutputId) -> Arrangement { |
| 678 | self.arrange_hiding(o, &[]) |
| 679 | } |
| 680 | |
| 681 | /// Like `arrange` with `hide` treated as hidden, which places them on the |
| 682 | /// seeds they would grow from. |
| 683 | pub fn arrange_hiding(&self, o: OutputId, hide: &[WindowId]) -> Arrangement { |
| 684 | let Some(out) = self.outputs.get(o) else { |
| 685 | return Arrangement::default(); |
| 686 | }; |
| 687 | let r = out.reserved; |
| 688 | let usable = Rect::new( |
| 689 | out.area.x + r.left, |
| 690 | out.area.y + r.top, |
| 691 | (out.area.w - r.left - r.right).max(0.0), |
| 692 | (out.area.h - r.top - r.bottom).max(0.0), |
| 693 | ); |
| 694 | let area = inset(usable, self.gaps.outer); |
| 695 | let shown = self.vis_on(o); |
| 696 | let vis = &|w: WindowId| shown(w) && !hide.contains(&w); |
| 697 | let tiled = out |
| 698 | .tree |
| 699 | .arrange(area, self.gaps.inner, vis) |
| 700 | .into_iter() |
| 701 | .map(|(window, rect)| Placed { |
| 702 | window, |
| 703 | rect, |
| 704 | visible: vis(window), |
| 705 | }) |
| 706 | .collect(); |
| 707 | let mut floating: Vec<(WindowId, Rect)> = out |
| 708 | .floating |
| 709 | .iter() |
| 710 | .copied() |
| 711 | .filter(|&w| vis(w)) |
| 712 | .filter_map(|w| Some((w, self.windows[w].float_rect?))) |
| 713 | .collect(); |
| 714 | for sp in &self.scratchpads { |
| 715 | if let Some(i) = sp.shown |
| 716 | && sp.output == Some(o) |
| 717 | && let Some(r) = self.windows[sp.windows[i]].float_rect |
| 718 | { |
| 719 | floating.push((sp.windows[i], r)); |
| 720 | } |
| 721 | } |
| 722 | let fullscreen = self |
| 723 | .history |
| 724 | .iter() |
| 725 | .rev() |
| 726 | .copied() |
| 727 | .find(|&w| self.windows[w].fullscreen && vis(w)); |
| 728 | let over = fullscreen |
| 729 | .map(|f| { |
| 730 | floating |
| 731 | .iter() |
| 732 | .map(|&(w, _)| w) |
| 733 | .filter(|&w| w != f && self.descends(w, f)) |
| 734 | .collect() |
| 735 | }) |
| 736 | .unwrap_or_default(); |
| 737 | Arrangement { |
| 738 | tiled, |
| 739 | floating, |
| 740 | fullscreen, |
| 741 | over, |
| 742 | } |
| 743 | } |
| 744 | |
| 745 | /// Records that `w` is a transient of `parent`. |
| 746 | pub fn set_parent(&mut self, w: WindowId, parent: Option<WindowId>) { |
| 747 | if parent.is_some_and(|p| p == w || self.descends(p, w)) { |
| 748 | return; |
| 749 | } |
| 750 | if let Some(win) = self.windows.get_mut(w) { |
| 751 | win.parent = parent; |
| 752 | } |
| 753 | } |
| 754 | |
| 755 | fn descends(&self, mut w: WindowId, of: WindowId) -> bool { |
| 756 | for _ in 0..self.windows.len() { |
| 757 | match self.windows.get(w).and_then(|x| x.parent) { |
| 758 | Some(p) if p == of => return true, |
| 759 | Some(p) => w = p, |
| 760 | None => return false, |
| 761 | } |
| 762 | } |
| 763 | false |
| 764 | } |
| 765 | |
| 766 | /// Moves focus to a fullscreen `w` when it covers the focused window, |
| 767 | /// unless that is one of its own transients. |
| 768 | pub fn focus_if_covering(&mut self, w: WindowId) { |
| 769 | let Some(win) = self.windows.get(w).filter(|win| win.fullscreen) else { |
| 770 | return; |
| 771 | }; |
| 772 | let covers = self.focused().is_some_and(|f| { |
| 773 | f != w && self.windows[f].output == win.output && !self.descends(f, w) |
| 774 | }); |
| 775 | if covers && self.visible(w) { |
| 776 | self.focus(w); |
| 777 | } |
| 778 | } |
| 779 | |
| 780 | /// Whether a fullscreen window on `w`'s output hides it. The fullscreen |
| 781 | /// window's transients are not hidden, and a window that is itself |
| 782 | /// fullscreen takes over. |
| 783 | pub fn covered(&self, w: WindowId) -> bool { |
| 784 | let Some(win) = self.windows.get(w) else { |
| 785 | return false; |
| 786 | }; |
| 787 | let Some(o) = win.output else { |
| 788 | return false; |
| 789 | }; |
| 790 | let arr = self.arrange(o); |
| 791 | !win.fullscreen && arr.fullscreen.is_some_and(|f| f != w) && !arr.over.contains(&w) |
| 792 | } |
| 793 | |
| 794 | #[cfg(test)] |
| 795 | pub(crate) fn check(&self) { |
| 796 | for (o, out) in &self.outputs { |
| 797 | out.tree.check(); |
| 798 | for w in out.tree.windows() { |
| 799 | let win = &self.windows[w]; |
| 800 | assert_eq!(win.output, Some(o)); |
| 801 | assert!(!win.floating && win.scratchpad.is_none()); |
| 802 | } |
| 803 | for &w in &out.floating { |
| 804 | assert_eq!(self.windows[w].output, Some(o)); |
| 805 | assert!(self.windows[w].floating); |
| 806 | } |
| 807 | } |
| 808 | for (w, win) in &self.windows { |
| 809 | let homes = self |
| 810 | .outputs |
| 811 | .values() |
| 812 | .filter(|out| out.tree.contains(w) || out.floating.contains(&w)) |
| 813 | .count(); |
| 814 | let expected = usize::from(win.output.is_some() && win.scratchpad.is_none()); |
| 815 | assert_eq!(homes, expected, "window placed {homes} times"); |
| 816 | } |
| 817 | } |
| 818 | } |
| 819 | |
| 820 | fn nearest<K: Copy>( |
| 821 | from: Rect, |
| 822 | dir: Dir, |
| 823 | candidates: impl Iterator<Item = (K, Rect)>, |
| 824 | ) -> Option<K> { |
| 825 | const TOL: f64 = 0.5; |
| 826 | let score = |r: Rect| -> Option<(bool, f64, f64)> { |
| 827 | let (gap, overlap, offset) = match dir { |
| 828 | Dir::Right => ( |
| 829 | r.x - from.right(), |
| 830 | span_overlap(from.y, from.h, r.y, r.h), |
| 831 | r.center_y() - from.center_y(), |
| 832 | ), |
| 833 | Dir::Left => ( |
| 834 | from.x - r.right(), |
| 835 | span_overlap(from.y, from.h, r.y, r.h), |
| 836 | r.center_y() - from.center_y(), |
| 837 | ), |
| 838 | Dir::Down => ( |
| 839 | r.y - from.bottom(), |
| 840 | span_overlap(from.x, from.w, r.x, r.w), |
| 841 | r.center_x() - from.center_x(), |
| 842 | ), |
| 843 | Dir::Up => ( |
| 844 | from.y - r.bottom(), |
| 845 | span_overlap(from.x, from.w, r.x, r.w), |
| 846 | r.center_x() - from.center_x(), |
| 847 | ), |
| 848 | }; |
| 849 | (gap > -TOL).then_some((overlap <= 0.0, gap.max(0.0), offset.abs())) |
| 850 | }; |
| 851 | candidates |
| 852 | .filter_map(|(k, r)| score(r).map(|s| (k, s))) |
| 853 | .min_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(std::cmp::Ordering::Equal)) |
| 854 | .map(|(k, _)| k) |
| 855 | } |
| 856 | |
| 857 | fn span_overlap(a: f64, al: f64, b: f64, bl: f64) -> f64 { |
| 858 | (a + al).min(b + bl) - a.max(b) |
| 859 | } |
| 860 | |
| 861 | fn inset(r: Rect, by: f64) -> Rect { |
| 862 | Rect::new( |
| 863 | r.x + by, |
| 864 | r.y + by, |
| 865 | (r.w - 2.0 * by).max(0.0), |
| 866 | (r.h - 2.0 * by).max(0.0), |
| 867 | ) |
| 868 | } |
| 869 | |
| 870 | fn centred(area: Rect, frac: f64) -> Rect { |
| 871 | let (w, h) = (area.w * frac, area.h * frac); |
| 872 | Rect::new( |
| 873 | area.x + (area.w - w) / 2.0, |
| 874 | area.y + (area.h - h) / 2.0, |
| 875 | w, |
| 876 | h, |
| 877 | ) |
| 878 | } |
| 879 | |
| 880 | /// Keeps a rect at the same relative spot when it changes output. |
| 881 | fn translate(r: Rect, from: Rect, to: Rect) -> Rect { |
| 882 | let sx = if from.w > 0.0 { to.w / from.w } else { 1.0 }; |
| 883 | let sy = if from.h > 0.0 { to.h / from.h } else { 1.0 }; |
| 884 | Rect::new( |
| 885 | to.x + (r.x - from.x) * sx, |
| 886 | to.y + (r.y - from.y) * sy, |
| 887 | r.w.min(to.w), |
| 888 | r.h.min(to.h), |
| 889 | ) |
| 890 | } |