96db497859dc | atagen | 2026-10-16 11:27 UTC | 1 | #version 450 |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 2 | #extension GL_GOOGLE_include_directive : require |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 3 | #include "push.glsl" |
47259c39793f | atagen | 2026-10-17 10:13 UTC | 4 | #include "clip.glsl" |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 5 | |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 6 | layout(set = 0, binding = 0) uniform sampler2D tex; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 7 | layout(location = 0) in vec2 v_uv; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 8 | layout(location = 0) out vec4 out_color; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 9 | |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 10 | const int MOVE = 0; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 11 | const int SPAWN = 1; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 12 | const int CLOSE = 2; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 13 | |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 14 | // The transition hook. Custom shaders will replace this function. |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 15 | vec4 effect(vec4 color, vec2 uv, float progress, int kind) { |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 16 | if (kind == SPAWN) { |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 17 | return color * progress; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 18 | } |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 19 | if (kind == CLOSE) { |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 20 | return color * (1.0 - progress); |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 21 | } |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 22 | return color; |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 23 | } |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 24 | |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 25 | void main() { |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 26 | vec4 color = texture(tex, v_uv) * pc.color.a; |
47259c39793f | atagen | 2026-10-17 10:13 UTC | 27 | out_color = effect(color, v_uv, pc.effect.x, int(pc.effect.y)) * clip_alpha(); |
96db497859dc | atagen | 2026-10-16 11:27 UTC | 28 | } |