atagen

macltok

public
Star0
Watch0
e5c6427adb3514db788582c8ae384f4643c84757
3
ssh://brewery@pls.lobotomise.me:33/atagen/macltok.git

Blame: docs/design-decisions.md

96fdf90aacd6atagen2026-09-08 08:24 UTC1
# macltok design decisions
96fdf90aacd6atagen2026-09-08 08:24 UTC2
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the contract the working tree actually implements. if the code disagrees with
31ce2453c82fatagen2026-09-24 13:07 UTC4
this, one of them is lying and it should be fixed
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## two ways in, one way out
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state changes are commands. `ClientHandle::send` queues one and hands back a
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`Pending`, `execute` queues and waits, and there's an awaited convenience method
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for every command. each command answers exactly once with
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`Result<CommandOutput, Error>`. drop the `Pending` if you don't care, the
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command still runs
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pure reads skip the engine and ask the sdk directly through the handle. rooms,
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members, power levels, account data, devices, push notification resolution,
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and media bytes all live here
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the event stream carries state and only state. timelines, history, typing,
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rooms, connection, encryption, verification, upload progress, session. no
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command results ride on it. drain it from its own task, it's bounded and the
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engine waits for you
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one error type for everything, `Error { kind, message, challenge, server }`.
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match on `kind`. `Interrupted` means the engine stopped, the room closed, or the
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task doing the work died before it could answer. `challenge` turns up with
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`InteractiveAuthRequired`
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`message` is ours and says what we were doing. `server` is the homeserver's
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errcode and message, dug out of the source chain when the error is built, so a
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host can show "invalid password" without walking the chain. `AccountError`
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carries the same, plus a `kind`. neither folds it into `Display`, since anything
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printing the chain would say it twice
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## engine
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the run loop routes and does nothing slow. every task it spawns is registered
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with a context. a command task that panics costs its caller an `Interrupted`
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and gets logged. a watcher or a room actor that panics takes the engine down,
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emitting `Failed` then `Stopped`. natively, anyway. on wasm a panic traps the
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task mid poll and nothing is caught. the rest keeps running in an undefined
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state and goes silent, no `Failed` and no `Stopped`, so the host hears of it
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through `on_panic`, a free function since a panic hook belongs to the whole
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instance rather than to one engine
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sync restarts itself with backoff after an error or an unexpected stop, and
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`ConnectionChanged` shows `Offline` meanwhile. a run that drops again inside
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thirty seconds counts as a failure too, or a server that answers `/versions`
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but refuses sync would bounce us between online and offline forever. every return to `Online` re-arms
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the send queues, since the sdk parks a room's queue on any send failure and
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never unparks it. a recoverable failure while online gets the room another go
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after a few seconds
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logout and a rejected token both stop the engine. `run` resolves to a
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`Termination` naming which of those it was, or a shutdown, or every handle
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dropping, so the host never works it out from the events. `Shutdown` answers once
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`Stopped` has gone out, every one of them if several were queued
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`Engine::run` hands back a boxed future. the real one nests deep enough that
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every crate spawning it would trip the compiler's query depth
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## rooms
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one actor per open room. the engine holds a slot per room, `Active` with a
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sender or `Closing` with a fifo of opens and closes that arrived while it wound
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down. those replay in order once the actor exits. a room you leave, or get
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kicked or banned from, closes itself. it tells the engine first, and anything
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already queued to it comes back to be answered or replayed, so an open racing a
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leave still gets a fresh actor
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0bfa3f46f0beatagen2026-09-26 09:12 UTC70
however an actor ends, short of the engine stopping, its typing goes out empty
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and each of its timelines sends `TimelineClosed`. so does a closed thread. a
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timeline that never sent a reset never sends a close either
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opening sends `TimelineReset` on the stream before it answers. opening an
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already open room sends a fresh reset, so a second frontend gets a snapshot
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sends, edits and replies run on the actor in order, so they reach the send
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queue in the order they were asked for. redactions, reactions and read
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receipts are network calls, so they run beside the actor and a slow one
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doesn't queue the room behind it. closing lets them finish rather than lie
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threads belong to their room's actor. commands for a thread that's still
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opening wait behind the open, up to the actor's queue capacity
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pagination runs one request at a time per timeline and emits `HistoryChanged`
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around each. the sdk remembers where history starts, we don't, because a gappy
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sync can unload it again
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the actor's watchers are supervised, and a panic in any of them panics the
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actor. its command work isn't, a panicking redaction just answers `Interrupted`
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and gets logged
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## timelines
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`TimelineDiff::try_apply` refuses a diff whose indices don't fit your snapshot
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and leaves the snapshot alone. `try_apply_all` does the same for a whole batch,
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checking every diff against lengths alone first, since that's all a diff's fit
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depends on. snapshots are `imbl::Vector`s so keeping one is a pointer copy.
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stop applying, `resync`, and carry on from the next `TimelineReset`. resync
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kills the old watcher before the new reset goes out, so no stale diff can land
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after it
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`TimelineId` tells a room from a thread by its root event
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every item is an event, a day divider, the read marker or the start. an event
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carries its sender with avatar and name ambiguity, and a `TimelineContent`
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saying what it actually is. messages keep their msgtype, membership and profile
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changes and the common room state changes get their own variants, and anything
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else is `OtherState` or `Other` with its type. nothing is flattened into english
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in a body field
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thread receipts for a thread that isn't open go straight to the room, so
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marking a thread read works the same whether its room is on screen or not
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replies carry the replied-to event once it's loaded. the watcher asks the sdk
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for any it hasn't got, once per event, since the sdk won't on its own
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edit, redact and react take an `EventRef`, so your own message can be edited or
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reacted to before the server has echoed it back. redacting an unsent one just
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cancels it
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a custom emote reaction keys on the image's mxc uri and carries its shortcode
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(msc4027), so clients without the pack can still label it. `Reaction` says
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which image it is and the shortcode any sender gave, and `toggle_reaction`
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takes the shortcode to send
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## warming up to send
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the sdk does all its key work on the send path, in the room's send queue before
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the `/send` itself. members synced, a `/keys/query` for anyone untracked or
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dirty, then a `/keys/claim` and the room key sent to every device. over a slow
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federation that's a minute of nothing. `prepare_to_send` runs all of it ahead
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of time through the fork's `Room::prepare_encryption`, the same function the
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send queue calls. the share sits behind the sdk's per-room dedup, so a send
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landing mid-warm-up waits for it rather than sharing again, and a send after it
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finds nothing left to do but the `/send`. a room whose encryption isn't known
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yet gets asked, which the send would have done anyway. one warm-up per room at
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a time, a second ask joins it. opening a room or starting to type runs one too,
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unless `EngineConfig::prepare_to_send` is off. it's on because malice asked,
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not because anyone decided
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the session rotates after 100 messages or a week, and sharing isn't a message,
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so a warm-up is only wasted on a room left idle about that long
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## mutations
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membership, moderation, power levels, room creation and account data writes go
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through one keyed fifo scheduler. same room, same alias, same dm partner or
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same account data type run in order, everything else runs at once.
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`create_direct` hands back the existing dm when there is one
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notifications and encryption each get one serial worker. the encryption worker
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owns the verification controller outright
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power level changes build one state event from the local mapping, since the
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sdk's own patcher is private
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## media
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media is a read. `ClientHandle::media` takes a `MediaId`, from a retained
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timeline or an avatar, through one bounded
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download path with the byte cap the sdk's own download lacks, an hour's total
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deadline instead of the sdk client's thirty seconds, and a minute's patience
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for a stalled stream. concurrent asks for the same bytes share one flight.
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a thumbnail the server won't make falls back to the file itself.
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`MediaId` parses from a string, since a web client has to round trip it
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the cache holds plaintext, keyed like the sdk keys it, so the sdk and macltok
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can read each other's entries. that's how your own encrypted uploads come back.
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the sdk keys plain and encrypted sources alike, so a plain event pointing at
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someone's encrypted file can leave ciphertext in the cache. an encrypted read
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checks the cached bytes against the file's hash and decrypts them if they match
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media ids are registered as timelines render and forgotten when their timeline
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closes, least recently seen first once the cap is hit
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avatars are `MediaId`s too, so a host never handles an mxc uri. they aren't
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registered, since they live in the room list and member lists for the whole
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session and there can be thousands, and the cap would evict ones still on
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screen. a plain avatar carries no keys, so its id is its mxc uri and resolves
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without the registry. it never expires, and an mxc uri a host got some other way
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parses into one. `set_avatar` still takes an mxc uri
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streaming decryption inside macltok was declined. in a browser the service
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worker answering range requests is a separate context from the worker running
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macltok, and streaming through macltok would carry every chunk through wasm
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memory, the very thing the host streams to avoid. `media_source` hands over the
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url and keys `media` would have used, picked the same way, and `access_token`
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the rest. the byte cap doesn't apply, nothing is buffered
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uploads are commands that answer once the send queue has them. the fork puts
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upload progress on the client-wide send queue channel too, which upstream keeps
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for each room's own, so one watcher there follows every attachment in the queue,
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leftovers the sdk resumes from last time included, and ends each with one
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`MediaUploadFinished`. sent, cancelled, its room forgotten, or
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missed when that channel overflowed at the wrong moment, since then there's no
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knowing which. a failure isn't an ending, a wedged upload can still be retried.
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uploads don't belong to a room's actor, so closing the room leaves them be
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that watcher is the only thing speaking about uploads. anything that ever
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showed progress or a failure is followed until it gets exactly one
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`MediaUploadFinished`, and nothing about it goes out after. the sdk sends
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progress from a detached task, so a tick can turn up behind its own upload's
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end, and the watcher remembers the last few hundred ends to drop those. the
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engine stopping ends nothing, `Stopped` covers it
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## sessions and secrets
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`Session::login_password`, `begin_oauth` and `restore` share one client builder
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with an encrypted store, refresh tokens and threads. the store is sqlite
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natively and indexeddb in a browser. secret-bearing inputs don't derive `Clone`
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the homeserver a person typed is checked before the client sees it, and a bad
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one is `AccountError::InvalidHomeserver`. a bare server name passes untouched,
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since that's what sends the sdk to `.well-known`, and a host that "helpfully"
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adds `https://` turns `example.org` into a homeserver url and skips discovery.
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a url needs a host, no userinfo, and https. plain http needs
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`allow_insecure_loopback` and a loopback host. `SoftLogout::password_login` sets
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it, since its homeserver passed once already
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a `SessionStore` owns one login's record and its store. login saves the first
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record, `restore` loads it, and the engine a `Session` builds saves every token
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rotation after that, since a refresh token works once and a host that missed one
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save has lost the login. the session changes are subscribed the moment the
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client exists, because the sdk can refresh during restore before any engine
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does. a save runs off the event stream, so a full stream never holds it back,
f12377bce9b9atagen2026-09-26 12:32 UTC227
and `SessionTokensChanged` only goes out once it has landed, or
f12377bce9b9atagen2026-09-26 12:32 UTC228
`SessionSaveFailed` if it didn't. natively the sdk's save callback runs inside
f12377bce9b9atagen2026-09-26 12:32 UTC229
the refresh, before the new token is used, and `save_blocking` writes there and
f12377bce9b9atagen2026-09-26 12:32 UTC230
then. in a browser there's only the async save, so a tab that dies between a
0291516d40b5atagen2026-10-22 08:31 UTC231
refresh and its save wakes up holding a spent token. a fork patch letting the
0291516d40b5atagen2026-10-22 08:31 UTC232
sdk await an async save before it uses the new token would close that, but it
0291516d40b5atagen2026-10-22 08:31 UTC233
changes how a refresh behaves rather than what's visible, and on 2026-10-22 we
0291516d40b5atagen2026-10-22 08:31 UTC234
held off so the fork doesn't drift that far that fast. upstream taking an async
0291516d40b5atagen2026-10-22 08:31 UTC235
save callback, or the fork already carrying behaviour changes, reopens it.
0291516d40b5atagen2026-10-22 08:31 UTC236
`without_persistence`
f12377bce9b9atagen2026-09-26 12:32 UTC237
hands the job back to the host. `EncryptedSessionStore` seals the record with
713205a95af2atagen2026-09-26 09:24 UTC238
the sdk's `StoreCipher` under the store's passphrase and replaces it by rename,
713205a95af2atagen2026-09-26 09:24 UTC239
so a crash mid save leaves the old one. it keeps the record out of the sdk's
713205a95af2atagen2026-09-26 09:24 UTC240
state store because sqlite writes custom values there in the clear, and a
713205a95af2atagen2026-09-26 09:24 UTC241
client can't open its store before it knows the homeserver the record holds.
713205a95af2atagen2026-09-26 09:24 UTC242
`discard` deletes the record, then the store, since a record without its store
6f1d6591c10datagen2026-09-26 09:52 UTC243
would restore into empty crypto. the host follows `Termination::retain`.
6f1d6591c10datagen2026-09-26 09:52 UTC244
`Nothing` discards. `Store` calls `soft_log_out`, which keeps the store and
6f1d6591c10datagen2026-09-26 09:52 UTC245
swaps the record for one holding the homeserver, user, device and oauth client
6f1d6591c10datagen2026-09-26 09:52 UTC246
id with no tokens. `restore` hands that back as `Restore::SoftLoggedOut`, so a
6f1d6591c10datagen2026-09-26 09:52 UTC247
restart still knows which device to log in again as, and the login overwrites
a250c7fa43fbatagen2026-09-26 13:35 UTC248
it. one store directory per login. a login whose first save fails comes back as
a250c7fa43fbatagen2026-09-26 13:35 UTC249
`AccountError::Unsaved` holding the live session, so the host retries the save
a250c7fa43fbatagen2026-09-26 13:35 UTC250
rather than spending another device
a250c7fa43fbatagen2026-09-26 13:35 UTC251
cb0668d30c14atagen2026-10-08 11:34 UTC252
`Accounts` picks the store, so a host never decides which account a login form
cb0668d30c14atagen2026-10-08 11:34 UTC253
means. it's one owner's accounts under one root and one passphrase, a store and
cb0668d30c14atagen2026-10-08 11:34 UTC254
record each, named by a random id. a password login that names a
cb0668d30c14atagen2026-10-08 11:34 UTC255
soft-logged-out account, by localpart or full user id on the same server, logs
cb0668d30c14atagen2026-10-08 11:34 UTC256
back in as that device into that store. the server is compared by name as well
cb0668d30c14atagen2026-10-08 11:34 UTC257
as by url, since a typed `example.org` is stored as wherever discovery led. a
cb0668d30c14atagen2026-10-08 11:34 UTC258
live account it names is `AlreadyLoggedIn`, anyone else gets a new store. oauth
cb0668d30c14atagen2026-10-08 11:34 UTC259
can't know who it's for until it finishes, so it resumes only the device
cb0668d30c14atagen2026-10-08 11:34 UTC260
`SoftLogout::oauth_login` names. a new store is locked before it's listed, so
cb0668d30c14atagen2026-10-08 11:34 UTC261
`list` can sweep stores with no record, left by a login that died or a discard
cb0668d30c14atagen2026-10-08 11:34 UTC262
that didn't finish, without catching one mid login. a browser lists accounts in
cb0668d30c14atagen2026-10-08 11:34 UTC263
an IndexedDB database of their own, a key each, so two tabs adding at once
cb0668d30c14atagen2026-10-08 11:34 UTC264
don't lose one
cb0668d30c14atagen2026-10-08 11:34 UTC265
cb0668d30c14atagen2026-10-08 11:34 UTC266
the set is per owner because resuming needs only the password, and the store
cb0668d30c14atagen2026-10-08 11:34 UTC267
holds the device's e2ee keys. a set shared across people would hand someone who
cb0668d30c14atagen2026-10-08 11:34 UTC268
knows a password the history a fresh login wouldn't get
cb0668d30c14atagen2026-10-08 11:34 UTC269
a250c7fa43fbatagen2026-09-26 13:35 UTC270
one engine per store. before the client opens the store we take the platform's
a250c7fa43fbatagen2026-09-26 13:35 UTC271
own exclusive lock on it, `File::try_lock` on `macltok.lock` in the store
a250c7fa43fbatagen2026-09-26 13:35 UTC272
directory natively and a Web Lock named after the store in a browser. the
a250c7fa43fbatagen2026-09-26 13:35 UTC273
engine and every `ClientHandle` share it, so it goes when the last of them
a250c7fa43fbatagen2026-09-26 13:35 UTC274
does, since a lingering handle still has the client and its store open. anyone
a250c7fa43fbatagen2026-09-26 13:35 UTC275
else, in this process, another one or another tab, gets `StoreInUse` at once,
a250c7fa43fbatagen2026-09-26 13:35 UTC276
so the host decides whether to wait, hand over or say so. the os or the browser
a250c7fa43fbatagen2026-09-26 13:35 UTC277
lets go when the holder dies. a SharedWorker serving every tab from one engine
a250c7fa43fbatagen2026-09-26 13:35 UTC278
never contends for it. Web Locks only exist in a secure context, so a browser
a250c7fa43fbatagen2026-09-26 13:35 UTC279
store needs one too
a250c7fa43fbatagen2026-09-26 13:35 UTC280
a250c7fa43fbatagen2026-09-26 13:35 UTC281
the sdk's cross process lease can't do this job. in matrix-sdk-common 0.18
a250c7fa43fbatagen2026-09-26 13:35 UTC282
`CrossProcessLock::try_lock_once` (`cross_process_lock.rs` 389-448) leases for
a250c7fa43fbatagen2026-09-26 13:35 UTC283
500ms and renews every 50ms from a spawned task, which gives up for good on one
a250c7fa43fbatagen2026-09-26 13:35 UTC284
failed renewal or on finding the lease lapsed and retaken, and tells no one. a
a250c7fa43fbatagen2026-09-26 13:35 UTC285
stall past half a second, ordinary in a tab and certain during the record's
a250c7fa43fbatagen2026-09-26 13:35 UTC286
PBKDF2, or one `SQLITE_BUSY`, hands the store to a second engine while the
a250c7fa43fbatagen2026-09-26 13:35 UTC287
first still thinks it's alone. with our lock keeping everyone else out, clients
a250c7fa43fbatagen2026-09-26 13:35 UTC288
run with `CrossProcessLockConfig::SingleProcess` and the sdk's own sections skip
a250c7fa43fbatagen2026-09-26 13:35 UTC289
the lease writes and renewal tasks
a250c7fa43fbatagen2026-09-26 13:35 UTC290
d8d8a9fe770aatagen2026-10-22 07:44 UTC291
a pending OAuth login survives the page going away for its redirect.
d8d8a9fe770aatagen2026-10-22 07:44 UTC292
`begin_oauth` saves it as the store's record, sealed like any other since it
d8d8a9fe770aatagen2026-10-22 07:44 UTC293
holds the PKCE verifier, through the fork's `OAuth::pending_authorization`.
d8d8a9fe770aatagen2026-10-22 07:44 UTC294
`Accounts::finish_oauth` takes the callback url and finds the account by its
d8d8a9fe770aatagen2026-10-22 07:44 UTC295
`state`, so the host keeps nothing across the redirect, and
d8d8a9fe770aatagen2026-10-22 07:44 UTC296
`Session::finish_oauth` does the same for one store. a host that keeps the
d8d8a9fe770aatagen2026-10-22 07:44 UTC297
process alive can still use `PendingOAuthLogin::finish`. while it waits,
d8d8a9fe770aatagen2026-10-22 07:44 UTC298
`restore` answers `Restore::OAuthPending`. the record lives in the store
d8d8a9fe770aatagen2026-10-22 07:44 UTC299
rather than with the host because `list` sweeps a store with no record, which
d8d8a9fe770aatagen2026-10-22 07:44 UTC300
would delete a fresh login's store mid redirect
d8d8a9fe770aatagen2026-10-22 07:44 UTC301
d8d8a9fe770aatagen2026-10-22 07:44 UTC302
the pending record keeps whatever the store held before, so a login resuming a
d8d8a9fe770aatagen2026-10-22 07:44 UTC303
soft-logged-out device that never comes back puts that device back, and a
d8d8a9fe770aatagen2026-10-22 07:44 UTC304
password login can still resume it meanwhile. abort, a failed finish after the
d8d8a9fe770aatagen2026-10-22 07:44 UTC305
redirect and an hour's wait all undo the login, a new account's store deleted
d8d8a9fe770aatagen2026-10-22 07:44 UTC306
and an old record put back. a failed `PendingOAuthLogin::finish` still holds
d8d8a9fe770aatagen2026-10-22 07:44 UTC307
the client, so it puts back an old record and leaves a new one to the hour.
d8d8a9fe770aatagen2026-10-22 07:44 UTC308
codes live minutes, so an hour is generous
31ce2453c82fatagen2026-09-24 13:07 UTC309
960ac0721079atagen2026-09-25 00:24 UTC310
## room lists, spaces and profiles
960ac0721079atagen2026-09-25 00:24 UTC311
960ac0721079atagen2026-09-25 00:24 UTC312
`RoomSummary` has what a room list row needs without a second query. topic,
960ac0721079atagen2026-09-25 00:24 UTC313
alias, member counts, heroes for nameless rooms, the inviter, where an upgraded
960ac0721079atagen2026-09-25 00:24 UTC314
room went, a latest event preview, the joined spaces listing it, and for a
960ac0721079atagen2026-09-25 00:24 UTC315
space the children it lists
960ac0721079atagen2026-09-25 00:24 UTC316
960ac0721079atagen2026-09-25 00:24 UTC317
parents come from one lazily built `SpaceService` shared by every handle.
960ac0721079atagen2026-09-25 00:24 UTC318
children come straight from the space's local state, joined or not.
960ac0721079atagen2026-09-25 00:24 UTC319
`space_hierarchy` pages through the server's view for browsing rooms you
960ac0721079atagen2026-09-25 00:24 UTC320
haven't joined, and holds its place between pages
960ac0721079atagen2026-09-25 00:24 UTC321
960ac0721079atagen2026-09-25 00:24 UTC322
`own_profile` and `user_profile` read profiles. name and avatar changes are
960ac0721079atagen2026-09-25 00:24 UTC323
commands, and uploading an avatar gets the same byte cap as any upload
960ac0721079atagen2026-09-25 00:24 UTC324
31ce2453c82fatagen2026-09-24 13:07 UTC325
## notifications and room data
31ce2453c82fatagen2026-09-24 13:07 UTC326
31ce2453c82fatagen2026-09-24 13:07 UTC327
the notification client is built lazily and shares the engine's sync service.
31ce2453c82fatagen2026-09-24 13:07 UTC328
sdk ui types stay behind the boundary
31ce2453c82fatagen2026-09-24 13:07 UTC329
31ce2453c82fatagen2026-09-24 13:07 UTC330
`rooms` normalises on demand with bounded concurrency and sorts by latest event,
31ce2453c82fatagen2026-09-24 13:07 UTC331
then name, then id. `RoomsChanged` is an invalidation, coalesced so one sync
0bfa3f46f0beatagen2026-09-26 09:12 UTC332
touching fifty rooms is one event. a left room stays in the list with its
0bfa3f46f0beatagen2026-09-26 09:12 UTC333
membership until it's forgotten. push rule changes never touch room info, so
0bfa3f46f0beatagen2026-09-26 09:12 UTC334
`NotificationSettingsChanged` brings a `RoomsChanged` along for the modes in
0bfa3f46f0beatagen2026-09-26 09:12 UTC335
the summaries
31ce2453c82fatagen2026-09-24 13:07 UTC336
e5c6427adb35atagen2026-10-25 10:23 UTC337
with threads on, the sdk leaves thread events out of a room's counts and keeps
e5c6427adb35atagen2026-10-25 10:23 UTC338
none of its own for them. `thread_unreads` works them out per root the way the
e5c6427adb35atagen2026-10-25 10:23 UTC339
sdk does a room's, over the events its cache holds in memory, newest first until
e5c6427adb35atagen2026-10-25 10:23 UTC340
a receipt for that thread (msc3771), an unthreaded one, or the user's own reply.
e5c6427adb35atagen2026-10-25 10:23 UTC341
a main-timeline receipt doesn't reach into threads. a thread's mentions also count
e5c6427adb35atagen2026-10-25 10:23 UTC342
in the room's `unread_mentions`, so nobody misses one, while its messages and
e5c6427adb35atagen2026-10-25 10:23 UTC343
notifications stay apart, since they don't move the main timeline's read marker.
e5c6427adb35atagen2026-10-25 10:23 UTC344
thread events and threaded receipts leave room info alone, so the room list
e5c6427adb35atagen2026-10-25 10:23 UTC345
watcher also recounts a room on each event cache update and each receipt, and
e5c6427adb35atagen2026-10-25 10:23 UTC346
only says `RoomsChanged` when the counts moved. counting in the sdk would be
e5c6427adb35atagen2026-10-25 10:23 UTC347
cheaper and survive memory being trimmed, but that's a behaviour change in the
e5c6427adb35atagen2026-10-25 10:23 UTC348
fork
e5c6427adb35atagen2026-10-25 10:23 UTC349
0291516d40b5atagen2026-10-22 08:31 UTC350
## link previews
0291516d40b5atagen2026-10-22 08:31 UTC351
0291516d40b5atagen2026-10-22 08:31 UTC352
a text message can carry its sender's own previews (msc4095), and those come
0291516d40b5atagen2026-10-22 08:31 UTC353
out on `Message::link_previews` without asking anyone, so they work in
0291516d40b5atagen2026-10-22 08:31 UTC354
encrypted rooms and leak nothing. an encrypted preview image is registered like
0291516d40b5atagen2026-10-22 08:31 UTC355
an attachment. a preview whose url isn't in the body is dropped, or a sender
0291516d40b5atagen2026-10-22 08:31 UTC356
could caption any link with any card
0291516d40b5atagen2026-10-22 08:31 UTC357
0291516d40b5atagen2026-10-22 08:31 UTC358
`url_preview` asks the homeserver, which fetches the page, re-hosts `og:image`
0291516d40b5atagen2026-10-22 08:31 UTC359
and answers with loose `og:` keys. that tells the homeserver every url, so
0291516d40b5atagen2026-10-22 08:31 UTC360
whether encrypted rooms ask is the host's call. answers are kept an hour and
0291516d40b5atagen2026-10-22 08:31 UTC361
misses ten minutes, and asks for one url at once share a request, since synapse
0291516d40b5atagen2026-10-22 08:31 UTC362
rate limits the endpoint and a timeline repeats links. synapse answers a page
0291516d40b5atagen2026-10-22 08:31 UTC363
it couldn't download with a 500, a dns failure with a 502 and its blocklist with
0291516d40b5atagen2026-10-22 08:31 UTC364
a 403, so those, 400 and 404 mean no preview. a genuine 500 hides in there too,
0291516d40b5atagen2026-10-22 08:31 UTC365
but a missing card is cheap. a
0291516d40b5atagen2026-10-22 08:31 UTC366
server that doesn't preview at all says so with `M_UNRECOGNIZED` once and isn't
0291516d40b5atagen2026-10-22 08:31 UTC367
asked again. a 429 anywhere is `ErrorKind::RateLimited`. page text from either
0291516d40b5atagen2026-10-22 08:31 UTC368
source is trimmed, 256 characters for a title or site name and 1024 for a
0291516d40b5atagen2026-10-22 08:31 UTC369
description, and an image that isn't an mxc uri is dropped
0291516d40b5atagen2026-10-22 08:31 UTC370
0291516d40b5atagen2026-10-22 08:31 UTC371
`url_previews_allowed` follows element, so both agree. the user's own choice
0291516d40b5atagen2026-10-22 08:31 UTC372
for the room, then their account wide default, then room state an admin set.
0291516d40b5atagen2026-10-22 08:31 UTC373
the room state comes in with the rest through the fork's extra required state
0291516d40b5atagen2026-10-22 08:31 UTC374
17e042fbc331atagen2026-10-08 12:39 UTC375
## image packs
17e042fbc331atagen2026-10-08 12:39 UTC376
17e042fbc331atagen2026-10-08 12:39 UTC377
msc2545 packs come from the user's account data, from room state, and from the
17e042fbc331atagen2026-10-08 12:39 UTC378
rooms the user enabled everywhere. the room list asks the server for every
17e042fbc331atagen2026-10-08 12:39 UTC379
room's `im.ponies.room_emotes`, through the fork's extra required state, so
17e042fbc331atagen2026-10-08 12:39 UTC380
packs sit in the store like any other state and a change reaches us even across
17e042fbc331atagen2026-10-08 12:39 UTC381
a gap in the timeline. that's every joined room's packs on the first sync,
17e042fbc331atagen2026-10-08 12:39 UTC382
tens of kilobytes for a big one, and only changes after. asking only for open
17e042fbc331atagen2026-10-08 12:39 UTC383
rooms would lose the enabled packs of rooms nobody has open
17e042fbc331atagen2026-10-08 12:39 UTC384
17e042fbc331atagen2026-10-08 12:39 UTC385
`image_packs` reads all of it from the store and hands back the lot, global
17e042fbc331atagen2026-10-08 12:39 UTC386
packs and each room's own, and `ImagePacks::for_room` puts a picker's list in
17e042fbc331atagen2026-10-08 12:39 UTC387
order. an enabled room the user hasn't joined is skipped, there's no state for
17e042fbc331atagen2026-10-08 12:39 UTC388
it. one bad image costs that image and a pack with nothing usable is dropped,
17e042fbc331atagen2026-10-08 12:39 UTC389
since pack contents are whatever someone's client wrote. `ImagePacksChanged`
17e042fbc331atagen2026-10-08 12:39 UTC390
says a pack moved somewhere, from a state event, an account data change or a
17e042fbc331atagen2026-10-08 12:39 UTC391
membership change taking a room's packs with it. it's an invalidation, and the
17e042fbc331atagen2026-10-08 12:39 UTC392
mirror refetches on it like it does rooms, keeping the packs in its state
17e042fbc331atagen2026-10-08 12:39 UTC393
31ce2453c82fatagen2026-09-24 13:07 UTC394
## verification
31ce2453c82fatagen2026-09-24 13:07 UTC395
5a52012c9b1datagen2026-09-24 23:45 UTC396
`Accept`, `Confirm`, `Reject` and `Cancel`. a request another device sends
5a52012c9b1datagen2026-09-24 23:45 UTC397
shows up as `Incoming` and waits for `Accept`, or `Cancel` to turn it down. one
5a52012c9b1datagen2026-09-24 23:45 UTC398
is only taken up while nothing else is in flight. reject tells the other side
5a52012c9b1datagen2026-09-24 23:45 UTC399
the emoji didn't match. the watchers subscribe before they look at the current
5a52012c9b1datagen2026-09-24 23:45 UTC400
state, since the sdk only reports what changes after you ask. the watcher and
5a52012c9b1datagen2026-09-24 23:45 UTC401
the action paths claim the terminal event, so a racing
31ce2453c82fatagen2026-09-24 13:07 UTC402
cancel can't turn `Done` into `Cancelled`
31ce2453c82fatagen2026-09-24 13:07 UTC403
a319bae745d8atagen2026-09-26 09:59 UTC404
## mirror
a319bae745d8atagen2026-09-26 09:59 UTC405
a319bae745d8atagen2026-09-26 09:59 UTC406
the mirror is a consumer like any other, behind the `mirror` feature, and it
a319bae745d8atagen2026-09-26 09:59 UTC407
takes any stream of events rather than the `EventStream` itself so a host keeps
a319bae745d8atagen2026-09-26 09:59 UTC408
the raw events without a second channel. state, its sequence number and the
a319bae745d8atagen2026-09-26 09:59 UTC409
broadcast send all move under one lock, which is how `subscribe` gets a
a319bae745d8atagen2026-09-26 09:59 UTC410
snapshot and a receiver with nothing between them. a lagged subscriber starts
a319bae745d8atagen2026-09-26 09:59 UTC411
over from a fresh state under the same lock
a319bae745d8atagen2026-09-26 09:59 UTC412
a319bae745d8atagen2026-09-26 09:59 UTC413
nothing on the draining path waits for an engine answer. a resync runs on its
a319bae745d8atagen2026-09-26 09:59 UTC414
own task, retrying with backoff until a reset or a close for its timeline
a319bae745d8atagen2026-09-26 09:59 UTC415
aborts it. rooms are fetched on a task too, one at a time with one more owed at
0b8ce8dc9a1catagen2026-09-26 12:30 UTC416
most. a diff for a timeline with no reset is a divergence too, so a wrapper
0b8ce8dc9a1catagen2026-09-26 12:30 UTC417
that swallowed the reset still heals. anything a late subscriber needs, failures
0b8ce8dc9a1catagen2026-09-26 12:30 UTC418
included, lives in the state rather than only in an update
a319bae745d8atagen2026-09-26 09:59 UTC419
dc609022bb53atagen2026-10-08 12:39 UTC420
## the sdk fork
dc609022bb53atagen2026-10-08 12:39 UTC421
dc609022bb53atagen2026-10-08 12:39 UTC422
we build against a fork of matrix-rust-sdk, branch `macltok`, cut from the
dc609022bb53atagen2026-10-08 12:39 UTC423
matrix-sdk 0.18.0 tag. turned down on 2026-09-26, taken up on 2026-10-22 once
7515819c2f3eatagen2026-10-22 13:03 UTC424
it was holding back features every peer client has. the sdk crates are git
7515819c2f3eatagen2026-10-22 13:03 UTC425
dependencies pinned to a fork rev, so dependents get the fork through macltok
7515819c2f3eatagen2026-10-22 13:03 UTC426
with no patch block of their own, and macltok stays off crates.io until
7515819c2f3eatagen2026-10-22 13:03 UTC427
upstream takes the patches. a dependent naming matrix-sdk itself has to point
7515819c2f3eatagen2026-10-22 13:03 UTC428
at the same rev or it gets a second sdk
dc609022bb53atagen2026-10-08 12:39 UTC429
dc609022bb53atagen2026-10-08 12:39 UTC430
it carries visibility and config changes, each small enough to be an upstream
dc609022bb53atagen2026-10-08 12:39 UTC431
pr, and nothing that changes how the sdk behaves. if that stops being true,
dc609022bb53atagen2026-10-08 12:39 UTC432
especially in the timeline or the send queue, it's time to drop matrix-sdk and
dc609022bb53atagen2026-10-08 12:39 UTC433
matrix-sdk-ui for our own layer over matrix-sdk-base and matrix-sdk-crypto,
dc609022bb53atagen2026-10-08 12:39 UTC434
which keep their public sans-io apis
dc609022bb53atagen2026-10-08 12:39 UTC435
dc609022bb53atagen2026-10-08 12:39 UTC436
- `Room::prepare_encryption`, the send path's encryption prep made public
17e042fbc331atagen2026-10-08 12:39 UTC437
- `SyncServiceBuilder::with_room_list_extra_required_state`, for state the
17e042fbc331atagen2026-10-08 12:39 UTC438
  sdk's hard-coded list leaves out. image packs use it
8fa8a7cde89catagen2026-10-08 12:39 UTC439
- msc4027 reaction shortcodes, kept on the timeline's `ReactionInfo` and sent
8fa8a7cde89catagen2026-10-08 12:39 UTC440
  with `Timeline::toggle_reaction_with_shortcode`
411bc1c78b65atagen2026-10-22 07:39 UTC441
- `SendQueue::enable_global_upload_progress`, upload progress on the
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  client-wide send queue channel
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- `OAuth::pending_authorization` and `restore_pending_authorization`, to
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  finish an oauth login in another process
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## public model
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owned ruma ids and typed data wherever there's a stable shape, `Raw` where
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arbitrary content has to survive. ruma is re-exported as `macltok::ruma`, so a
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host parses ids at the version we're typed against. anything expected to grow is
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`#[non_exhaustive]`. `Engine::from_client` stays public for people who built
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their own client