atagen

macltok

public
Star0
Watch0
9c05b1dd327a57081652545c709cc8d7e961de15
3
ssh://brewery@pls.lobotomise.me:33/atagen/macltok.git

Blame: docs/design-decisions.md

96fdf90aacd6atagen2026-09-08 08:24 UTC1
# macltok design decisions
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the contract the working tree actually implements. if the code disagrees with
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this, one of them is lying and it should be fixed
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## two ways in, one way out
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state changes are commands. `ClientHandle::send` queues one and hands back a
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`Pending`, `execute` queues and waits, and there's an awaited convenience method
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for every command. each command answers exactly once with
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`Result<CommandOutput, Error>`. drop the `Pending` if you don't care, the
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command still runs
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pure reads skip the engine and ask the sdk directly through the handle. rooms,
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members, power levels, account data, devices, push notification resolution,
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and media bytes all live here
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the event stream carries state and only state. timelines, history, typing,
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rooms, connection, encryption, verification, upload progress, session. no
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command results ride on it. drain it from its own task, it's bounded and the
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engine waits for you
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one error type for everything, `Error { kind, message, challenge, server }`.
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match on `kind`. `Interrupted` means the engine stopped, the room closed, or the
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task doing the work died before it could answer. `challenge` turns up with
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`InteractiveAuthRequired`
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`message` is ours and says what we were doing. `server` is the homeserver's
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errcode and message, dug out of the source chain when the error is built, so a
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host can show "invalid password" without walking the chain. `AccountError`
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carries the same, plus a `kind`. neither folds it into `Display`, since anything
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printing the chain would say it twice
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## engine
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the run loop routes and does nothing slow. every task it spawns is registered
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with a context. a command task that panics costs its caller an `Interrupted`
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and gets logged. a watcher or a room actor that panics takes the engine down,
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emitting `Failed` then `Stopped`. natively, anyway. on wasm a panic traps the
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task mid poll and nothing is caught. the rest keeps running in an undefined
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state and goes silent, no `Failed` and no `Stopped`, so the host hears of it
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through `on_panic`, a free function since a panic hook belongs to the whole
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instance rather than to one engine
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sync restarts itself with backoff after an error or an unexpected stop, and
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`ConnectionChanged` shows `Offline` meanwhile. a run that drops again inside
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thirty seconds counts as a failure too, or a server that answers `/versions`
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but refuses sync would bounce us between online and offline forever. every return to `Online` re-arms
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the send queues, since the sdk parks a room's queue on any send failure and
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never unparks it. a recoverable failure while online gets the room another go
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after a few seconds
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logout and a rejected token both stop the engine. `run` resolves to a
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`Termination` naming which of those it was, or a shutdown, or every handle
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dropping, so the host never works it out from the events. `Shutdown` answers once
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`Stopped` has gone out, every one of them if several were queued
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`Engine::run` hands back a boxed future. the real one nests deep enough that
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every crate spawning it would trip the compiler's query depth
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## rooms
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one actor per open room. the engine holds a slot per room, `Active` with a
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sender or `Closing` with a fifo of opens and closes that arrived while it wound
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down. those replay in order once the actor exits. a room you leave, or get
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kicked or banned from, closes itself. it tells the engine first, and anything
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already queued to it comes back to be answered or replayed, so an open racing a
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leave still gets a fresh actor
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however an actor ends, short of the engine stopping, its typing goes out empty
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and each of its timelines sends `TimelineClosed`. so does a closed thread. a
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timeline that never sent a reset never sends a close either
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opening sends `TimelineReset` on the stream before it answers. opening an
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already open room sends a fresh reset, so a second frontend gets a snapshot
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sends, edits and replies run on the actor in order, so they reach the send
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queue in the order they were asked for. redactions, reactions and read
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receipts are network calls, so they run beside the actor and a slow one
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doesn't queue the room behind it. closing lets them finish rather than lie
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threads belong to their room's actor. commands for a thread that's still
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opening wait behind the open, up to the actor's queue capacity
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pagination runs one request at a time per timeline and emits `HistoryChanged`
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around each. the sdk remembers where history starts, we don't, because a gappy
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sync can unload it again
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the actor's watchers are supervised, and a panic in any of them panics the
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actor. its command work isn't, a panicking redaction just answers `Interrupted`
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and gets logged
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## timelines
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`TimelineDiff::try_apply` refuses a diff whose indices don't fit your snapshot
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and leaves the snapshot alone. `try_apply_all` does the same for a whole batch,
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checking every diff against lengths alone first, since that's all a diff's fit
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depends on. snapshots are `imbl::Vector`s so keeping one is a pointer copy.
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stop applying, `resync`, and carry on from the next `TimelineReset`. resync
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kills the old watcher before the new reset goes out, so no stale diff can land
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after it
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`TimelineId` tells a room from a thread by its root event
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every item is an event, a day divider, the read marker or the start. an event
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carries its sender with avatar and name ambiguity, and a `TimelineContent`
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saying what it actually is. messages keep their msgtype, membership and profile
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changes and the common room state changes get their own variants, and anything
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else is `OtherState` or `Other` with its type. nothing is flattened into english
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in a body field
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thread receipts for a thread that isn't open go straight to the room, so
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marking a thread read works the same whether its room is on screen or not
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replies carry the replied-to event once it's loaded. the watcher asks the sdk
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for any it hasn't got, once per event, since the sdk won't on its own
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edit, redact and react take an `EventRef`, so your own message can be edited or
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reacted to before the server has echoed it back. redacting an unsent one just
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cancels it
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## warming up to send
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the sdk does all its key work on the send path, in the room's send queue before
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the `/send` itself. members synced, a `/keys/query` for anyone untracked or
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dirty, then a `/keys/claim` and the room key sent to every device. over a slow
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federation that's a minute of nothing. `prepare_to_send` does what the public
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api lets us of that, ahead of time, which comes down to syncing the members if
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they aren't. the sdk dedups that with its own sync, and it marks every member
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tracked and dirty, so the sdk's background outgoing requests run the
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`/keys/query` long before the send would have. that's what moves the query off
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the send path. we don't ask `request_user_identity` for anyone, since that's
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an out of band query that never marks a user tracked or up to date
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(matrix-sdk-crypto `identities/manager.rs` ~804-817), federated traffic the
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send path would redo anyway. a synced room costs nothing, so there's no
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cooldown. one warm-up per room at a time, a second ask joins it. opening a room
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or starting to type runs one too, unless `EngineConfig::prepare_to_send` is
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off. it's on because malice asked, not because anyone decided
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that's the leftovers of turning down a matrix-sdk fork. the `/keys/claim` and
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the room key share, the slow federated half, stay on the send path. the
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background `/keys/query` runs when the sdk next sends its outgoing requests,
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after a sync response, and `send_outgoing_requests` is crate private, so a send
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straight after a warm-up can still find the members dirty and query them itself.
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and we can't join the dedup the sdk wraps its own prep in
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the hook upstream is the todo above `preshare_room_key` at matrix-sdk
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`room/mod.rs` ~2392, asking for exactly this. it's still private on main and in
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0.19.1 as of 2026-09-26. once upstream makes it public, or a fork becomes
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acceptable, `prepare_to_send` should just call it and most of this goes
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## mutations
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membership, moderation, power levels, room creation and account data writes go
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through one keyed fifo scheduler. same room, same alias, same dm partner or
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same account data type run in order, everything else runs at once.
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`create_direct` hands back the existing dm when there is one
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notifications and encryption each get one serial worker. the encryption worker
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owns the verification controller outright
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power level changes build one state event from the local mapping, since the
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sdk's own patcher is private
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## media
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media is a read. `ClientHandle::media` takes a `MediaId` a retained timeline
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handed you, `mxc_media` takes any plain mxc uri. both share one bounded
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download path with the byte cap the sdk's own download lacks, an hour's total
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deadline instead of the sdk client's thirty seconds, and a minute's patience
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for a stalled stream. concurrent asks for the same bytes share one flight.
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a thumbnail the server won't make falls back to the file itself.
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`MediaId` parses from a string, since a web client has to round trip it
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the cache holds plaintext, keyed like the sdk keys it, so the sdk and macltok
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can read each other's entries. that's how your own encrypted uploads come back.
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the sdk keys plain and encrypted sources alike, so a plain event pointing at
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someone's encrypted file can leave ciphertext in the cache. an encrypted read
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checks the cached bytes against the file's hash and decrypts them if they match
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media ids are registered as timelines render and forgotten when their timeline
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closes, least recently seen first once the cap is hit
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streaming decryption inside macltok was declined. in a browser the service
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worker answering range requests is a separate context from the worker running
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macltok, and streaming through macltok would carry every chunk through wasm
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memory, the very thing the host streams to avoid. `media_source` hands over the
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url and keys `media` would have used, picked the same way, and `access_token`
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the rest. the byte cap doesn't apply, nothing is buffered
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uploads are commands that answer once the send queue has them. progress only
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goes out on a room's own send queue channel, so each room that uploads gets a
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forwarder, subscribed before the upload is queued and restarted for uploads the
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sdk resumes from last time. everything but progress reaches the client-wide
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channel, so one watcher there follows every attachment in the queue and ends
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each with one `MediaUploadFinished`. sent, cancelled, its room forgotten, or
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missed when that channel overflowed at the wrong moment, since then there's no
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knowing which. a failure isn't an ending, a wedged upload can still be retried.
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uploads don't belong to a room's actor, so closing the room leaves them be
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the forwarders hand their progress to that watcher rather than the stream, so
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it's the only thing speaking about uploads. anything that ever showed progress
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or a failure is followed until it gets exactly one `MediaUploadFinished`, and
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nothing about it goes out after. each forwarder relays its room's sends and
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cancels behind its progress, so an end never overtakes the ticks before it. an
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upload ended from anywhere else is remembered until its forwarder's own end
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turns up, since until then there may be progress still queued for it. the
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engine stopping ends nothing, `Stopped` covers it
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## sessions and secrets
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`Session::login_password`, `begin_oauth` and `restore` share one client builder
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with an encrypted store, refresh tokens and threads. the store is sqlite
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natively and indexeddb in a browser. secret-bearing inputs don't derive `Clone`
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the homeserver a person typed is checked before the client sees it, and a bad
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one is `AccountError::InvalidHomeserver`. a bare server name passes untouched,
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since that's what sends the sdk to `.well-known`, and a host that "helpfully"
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adds `https://` turns `example.org` into a homeserver url and skips discovery.
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a url needs a host, no userinfo, and https. plain http needs
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`allow_insecure_loopback` and a loopback host. `SoftLogout::password_login` sets
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it, since its homeserver passed once already
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a `SessionStore` owns one login's record and its store. login saves the first
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record, `restore` loads it, and the engine a `Session` builds saves every token
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rotation after that, since a refresh token works once and a host that missed one
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save has lost the login. the session changes are subscribed the moment the
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client exists, because the sdk can refresh during restore before any engine
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does. a save runs off the event stream, so a full stream never holds it back,
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and `SessionTokensChanged` only goes out once it has landed, or
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`SessionSaveFailed` if it didn't. natively the sdk's save callback runs inside
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the refresh, before the new token is used, and `save_blocking` writes there and
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then. in a browser there's only the async save, so a tab that dies between a
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refresh and its save wakes up holding a spent token. `without_persistence`
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hands the job back to the host. `EncryptedSessionStore` seals the record with
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the sdk's `StoreCipher` under the store's passphrase and replaces it by rename,
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so a crash mid save leaves the old one. it keeps the record out of the sdk's
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state store because sqlite writes custom values there in the clear, and a
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client can't open its store before it knows the homeserver the record holds.
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`discard` deletes the record, then the store, since a record without its store
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would restore into empty crypto. the host follows `Termination::retain`.
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`Nothing` discards. `Store` calls `soft_log_out`, which keeps the store and
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swaps the record for one holding the homeserver, user, device and oauth client
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id with no tokens. `restore` hands that back as `Restore::SoftLoggedOut`, so a
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restart still knows which device to log in again as, and the login overwrites
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it. one store directory per login. a login whose first save fails comes back as
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`AccountError::Unsaved` holding the live session, so the host retries the save
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rather than spending another device
a250c7fa43fbatagen2026-09-26 13:35 UTC249
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one engine per store. before the client opens the store we take the platform's
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own exclusive lock on it, `File::try_lock` on `macltok.lock` in the store
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directory natively and a Web Lock named after the store in a browser. the
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engine and every `ClientHandle` share it, so it goes when the last of them
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does, since a lingering handle still has the client and its store open. anyone
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else, in this process, another one or another tab, gets `StoreInUse` at once,
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so the host decides whether to wait, hand over or say so. the os or the browser
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lets go when the holder dies. a SharedWorker serving every tab from one engine
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never contends for it. Web Locks only exist in a secure context, so a browser
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store needs one too
a250c7fa43fbatagen2026-09-26 13:35 UTC260
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the sdk's cross process lease can't do this job. in matrix-sdk-common 0.18
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`CrossProcessLock::try_lock_once` (`cross_process_lock.rs` 389-448) leases for
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500ms and renews every 50ms from a spawned task, which gives up for good on one
a250c7fa43fbatagen2026-09-26 13:35 UTC264
failed renewal or on finding the lease lapsed and retaken, and tells no one. a
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stall past half a second, ordinary in a tab and certain during the record's
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PBKDF2, or one `SQLITE_BUSY`, hands the store to a second engine while the
a250c7fa43fbatagen2026-09-26 13:35 UTC267
first still thinks it's alone. with our lock keeping everyone else out, clients
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run with `CrossProcessLockConfig::SingleProcess` and the sdk's own sections skip
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the lease writes and renewal tasks
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a pending OAuth login isn't persisted. `begin_oauth` and `finish` have to run in
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the same process, so a web host runs the login in a popup or in a worker that
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outlives the redirect. the sdk keeps what `finish_login` needs, the PKCE
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verifier among it, in `AuthorizationValidationData` inside a `pub(crate)` map
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keyed by `CsrfToken` (matrix-sdk 0.18, `authentication/oauth/mod.rs` around
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262-266 and 1744-1756). nothing public reads it or puts it back, and
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`finish_login` on a fresh client answers `InvalidState`. doing the code grant
a250c7fa43fbatagen2026-09-26 13:35 UTC278
ourselves would copy some 250 lines of the sdk's private oauth behaviour and
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drift from it every upgrade. patching the sdk to export and import that data is
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small, but it means carrying a matrix-sdk fork, which we won't for now. upstream
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exposing export and import of pending authorization data, or a fork becoming
a250c7fa43fbatagen2026-09-26 13:35 UTC282
acceptable, reopens this
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## room lists, spaces and profiles
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`RoomSummary` has what a room list row needs without a second query. topic,
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alias, member counts, heroes for nameless rooms, the inviter, where an upgraded
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room went, a latest event preview, the joined spaces listing it, and for a
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space the children it lists
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parents come from one lazily built `SpaceService` shared by every handle.
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children come straight from the space's local state, joined or not.
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`space_hierarchy` pages through the server's view for browsing rooms you
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haven't joined, and holds its place between pages
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`own_profile` and `user_profile` read profiles. name and avatar changes are
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commands, and uploading an avatar gets the same byte cap as any upload
960ac0721079atagen2026-09-25 00:24 UTC298
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## notifications and room data
31ce2453c82fatagen2026-09-24 13:07 UTC300
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the notification client is built lazily and shares the engine's sync service.
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sdk ui types stay behind the boundary
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`rooms` normalises on demand with bounded concurrency and sorts by latest event,
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then name, then id. `RoomsChanged` is an invalidation, coalesced so one sync
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touching fifty rooms is one event. a left room stays in the list with its
0bfa3f46f0beatagen2026-09-26 09:12 UTC307
membership until it's forgotten. push rule changes never touch room info, so
0bfa3f46f0beatagen2026-09-26 09:12 UTC308
`NotificationSettingsChanged` brings a `RoomsChanged` along for the modes in
0bfa3f46f0beatagen2026-09-26 09:12 UTC309
the summaries
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## verification
31ce2453c82fatagen2026-09-24 13:07 UTC312
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`Accept`, `Confirm`, `Reject` and `Cancel`. a request another device sends
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shows up as `Incoming` and waits for `Accept`, or `Cancel` to turn it down. one
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is only taken up while nothing else is in flight. reject tells the other side
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the emoji didn't match. the watchers subscribe before they look at the current
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state, since the sdk only reports what changes after you ask. the watcher and
5a52012c9b1datagen2026-09-24 23:45 UTC318
the action paths claim the terminal event, so a racing
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cancel can't turn `Done` into `Cancelled`
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## mirror
a319bae745d8atagen2026-09-26 09:59 UTC322
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the mirror is a consumer like any other, behind the `mirror` feature, and it
a319bae745d8atagen2026-09-26 09:59 UTC324
takes any stream of events rather than the `EventStream` itself so a host keeps
a319bae745d8atagen2026-09-26 09:59 UTC325
the raw events without a second channel. state, its sequence number and the
a319bae745d8atagen2026-09-26 09:59 UTC326
broadcast send all move under one lock, which is how `subscribe` gets a
a319bae745d8atagen2026-09-26 09:59 UTC327
snapshot and a receiver with nothing between them. a lagged subscriber starts
a319bae745d8atagen2026-09-26 09:59 UTC328
over from a fresh state under the same lock
a319bae745d8atagen2026-09-26 09:59 UTC329
a319bae745d8atagen2026-09-26 09:59 UTC330
nothing on the draining path waits for an engine answer. a resync runs on its
a319bae745d8atagen2026-09-26 09:59 UTC331
own task, retrying with backoff until a reset or a close for its timeline
a319bae745d8atagen2026-09-26 09:59 UTC332
aborts it. rooms are fetched on a task too, one at a time with one more owed at
0b8ce8dc9a1catagen2026-09-26 12:30 UTC333
most. a diff for a timeline with no reset is a divergence too, so a wrapper
0b8ce8dc9a1catagen2026-09-26 12:30 UTC334
that swallowed the reset still heals. anything a late subscriber needs, failures
0b8ce8dc9a1catagen2026-09-26 12:30 UTC335
included, lives in the state rather than only in an update
a319bae745d8atagen2026-09-26 09:59 UTC336
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## public model
31ce2453c82fatagen2026-09-24 13:07 UTC338
31ce2453c82fatagen2026-09-24 13:07 UTC339
owned ruma ids and typed data wherever there's a stable shape, `Raw` where
e9b6478f917fatagen2026-10-08 11:14 UTC340
arbitrary content has to survive. ruma is re-exported as `macltok::ruma`, so a
e9b6478f917fatagen2026-10-08 11:14 UTC341
host parses ids at the version we're typed against. anything expected to grow is
31ce2453c82fatagen2026-09-24 13:07 UTC342
`#[non_exhaustive]`. `Engine::from_client` stays public for people who built
31ce2453c82fatagen2026-09-24 13:07 UTC343
their own client