atagen

macltok

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Blame: README.md

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# macltok
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`macltok` is a compact Rust application backend built above `matrix-sdk` and
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`matrix-sdk-ui`. It aims to provide the stateful behavior needed by a useful
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Matrix client without depending on a GUI toolkit or inventing another protocol
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SDK.
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The crate currently provides
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- typed commands, owned UI-safe events and bounded per-client transport
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- Sliding Sync with normalized connection and room-list state
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- independently retained live room timelines and backwards pagination
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- text, emote, reply, edit, redaction, reaction, receipt and typing operations
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- raw encrypted or unencrypted media acquisition with configurable byte limits
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- encryption state, recovery-key import and SAS verification
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- password login and session restoration with caller-owned encrypted SQLite or
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  IndexedDB stores
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Matrix room, event, user, device and transaction identifiers remain strongly
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typed. A toolkit timeline identity covers local echoes without pretending they
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already have remote event IDs.
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## Consuming the engine
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spawn `Engine::run`, drain the `EventStream` from its own task, and talk to the
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engine through `ClientHandle`. every command answers once, awaited
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(`handle.send_message(..).await?`) or as a `Pending` you can await later or
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drop. a sent message answers when the sdk send queue has it, delivery shows up
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as the timeline item's send state. reads like `rooms`, `members` and `media`
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go straight to the sdk. the stream only carries state
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some commands put an event on the stream before they answer. `Open`, `Close`,
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`OpenThread`, `CloseThread`, `Resync`, `Paginate`, `Logout` and the
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verification actions all do. the stream is bounded, so a task that drains it
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and awaits one of those answers deadlocks once it fills. from the draining
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task, `try_send` the command and drop the `Pending`, the events tell you how it
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went
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`prepare_to_send` does the key work a send into an encrypted room would start
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with, ahead of time, so the send itself is quicker. the engine runs it itself
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when a room opens or `set_typing(room, true)` comes in, unless
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`EngineConfig::with_prepare_to_send(false)`. only part of that work is reachable
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without a matrix-sdk fork, `docs/design-decisions.md` says which
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start a timeline from `TimelineReset`, then apply each `TimelineChanged` whole
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with `TimelineDiff::try_apply_all`. snapshots are `imbl::Vector`s, re-exported
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as `macltok::imbl`, so a copy costs nothing. when a batch doesn't fit none of it
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lands. stop applying, call `resync`, and pick up from the next `TimelineReset`
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with `sqlite` or `indexeddb`, a `SessionStore` holds one login's record and its
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store. `EncryptedSessionStore` seals the record with the store's passphrase, in a
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file you pick natively or an IndexedDB database beside the store in a browser.
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logging in saves the first record and `Session::restore` loads it. from then on
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the engine the `Session` builds keeps it current. every token rotation is saved
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before `SessionTokensChanged` goes out, and a save that fails says so with
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`SessionSaveFailed`. natively `EncryptedSessionStore` writes from inside the
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sdk's refresh, before the new refresh token is ever used, and a store of your
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own gets the same by implementing `SessionStore::save_blocking`. in a browser
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the save can only follow the refresh, so a tab killed in between wakes with a
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spent token. `Session::without_persistence` hands the job back, and then it's
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yours to save `ClientHandle::session_record()` on every `SessionTokensChanged`
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`Engine::run` resolves to a `Termination` saying why it stopped, and
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`Termination::retain` says what to do about it. after `LoggedOut` or
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`AccessRevoked` the record and the store are dead, `discard` them once the
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client is dropped, since an open store won't go quietly. `SoftLoggedOut` wants
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the store kept and a fresh login as the same device, or the e2ee keys go with
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it. `soft_log_out` swaps the record for one naming that device, so a restart
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gets `Restore::SoftLoggedOut` and `SoftLogout::password_login` rather than
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nothing, and the login overwrites it with a live record. `ShutDown` and
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`HandlesDropped` keep everything. an `Err` is a real failure and kills nothing.
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one store directory per login, the sdk won't share a crypto store between
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devices
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## The mirror
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the loop above is easy to get subtly wrong, so the `mirror` feature ships one.
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`Mirror::new` takes a `ClientHandle` and the events, and `Mirror::run` drains
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them into one `State` with the rooms, every open timeline, connection,
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encryption, verification, typing, uploads and where the session stands. spawn
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it the way you spawn `Engine::run`. it takes any stream of events, so wrap the
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`EventStream` if you want to watch the raw ones go past
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`MirrorHandle` is cheap to clone, one per frontend. `snapshot` hands back the
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current `State`, and `subscribe` opens with the whole `State` and then every
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`Update` after it, numbered, with nothing missed and nothing twice. a timeline
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update carries its diffs and the items they left, so apply the diffs or
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re-render the list, whichever suits. a subscriber that falls behind gets a fresh
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`State` instead of an error
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a batch that doesn't fit leaves the timeline diverged at its last good items,
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and so does a diff for a timeline it never saw reset. the mirror asks for the
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resync itself, off the draining path, and keeps asking until the reset or a
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close turns up. rooms are refetched on `RoomsChanged`, one fetch at a time with
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at most one more owed
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failures stay in the `State`, so a late subscriber sees them too. what stopped
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the engine sits in `engine_failure`, and a failed save of the session record in
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`session_save_failure` until the next one works. the mirror never touches the
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store
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## wasm
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macltok builds for `wasm32-unknown-unknown`. the `indexeddb` feature gives you
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`StoreConfig::indexeddb` in place of `StoreConfig::sqlite`, and asking for either
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on the wrong target won't compile. `Engine::run` hands back a `LocalBoxFuture`
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there, so spawn it with `wasm_bindgen_futures::spawn_local`
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getrandom picks its browser backend from a cfg flag, and `.cargo/config.toml`
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only reaches this crate's own builds. every cdylib that pulls macltok in needs
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it too
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```toml
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[target.wasm32-unknown-unknown]
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rustflags = ["--cfg", "getrandom_backend=\"wasm_js\""]
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```
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what's different in a browser
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- a panic doesn't abort anything. it traps the task mid poll and the rest of
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  the engine carries on in an undefined state and goes quiet, no `Failed` and no
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  `Stopped`. register `macltok::on_panic` and have it tear the worker down and
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  start another. natively a panicking command just costs its caller an
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  `Interrupted`
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- `MediaUploadProgress` only ever reports completion, the sdk's wasm http path
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  has no upload progress
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- the sdk doesn't retry requests or time them out individually. sync still
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  restarts itself with backoff, that part is ours
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- two tabs or workers on one store each need `StoreConfig::with_lock_holder`
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  with a name of their own, or they both think they hold the crypto store
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- `discard` while another tab still has the store open answers
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  `StoreDeletePending`. the delete lands once that tab lets go, and reopening
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  the store waits behind it
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## Dependency policy
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UI frameworks, image decoders, application-directory discovery and logging
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subscribers do not belong in this crate. SQLite remains optional through the
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`sqlite` and `bundled-sqlite` features, IndexedDB through `indexeddb`. Media
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decoding belongs to the consumer.
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## Verification
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```sh
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nix develop --command cargo fmt -- --check
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nix develop --command cargo test --all-targets
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nix develop --command cargo test --all-targets --features sqlite
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nix develop --command cargo clippy --all-targets -- -D warnings
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nix develop --command cargo clippy --all-targets --features sqlite -- -D warnings
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nix flake check
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```
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`--all-features` doesn't build and isn't meant to. `sqlite` and `indexeddb` each
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belong to one target and refuse the other