an http based roguelike rpg about jelqing
| 1 | use std::ops::RangeInclusive; |
| 2 | |
| 3 | pub const STARTING_EQ: i32 = 20; |
| 4 | pub const EQ_BAND: RangeInclusive<i32> = 50..=70; |
| 5 | pub const BAND_BONUS: i32 = 2; |
| 6 | pub const COLD_EQ: i32 = 30; |
| 7 | pub const DANGER_EQ: i32 = 70; |
| 8 | pub const HOT_EQ: i32 = 85; |
| 9 | pub const RUPTURE_LINE: i32 = 90; |
| 10 | pub const RING_RUPTURE_LINE: i32 = 80; |
| 11 | pub const PREMATURE_EQ: i32 = 95; |
| 12 | pub const EQ_WOBBLE: i32 = 3; |
| 13 | pub const CHANGING_ROOM_CHILL: i32 = 8; |
| 14 | pub const WARMUP_EQ: i32 = 25; |
| 15 | pub const SHOWER_EQ: i32 = 35; |
| 16 | pub const TOWELLESS_EQ: i32 = 10; |
| 17 | pub const ICE_EQ: i32 = 40; |
| 18 | pub const EDGE_EQ: i32 = 11; |
| 19 | pub const PRIAPISM_EQ: i32 = 75; |
| 20 | pub const PRIAPISM_TURNS: u8 = 5; |
| 21 | pub const MEDITATION_EQ: i32 = 10; |
| 22 | pub const HOLD_EQ: i32 = 15; |
| 23 | pub const ARRIVAL_BONUS: i32 = 1; |
| 24 | pub const GREED_WARM: f64 = 1.5; |
| 25 | pub const GREED_HOT: f64 = 2.0; |
| 26 | pub const PATCH_EQ: i32 = 3; |
| 27 | pub const STROKE_EQ: i32 = 2; |
| 28 | pub const STROKE_EQ_COST: i32 = 6; |
| 29 | pub const SOFT_INTENSITY: i32 = 2; |
| 30 | pub const LOST_IT_EQ: i32 = 10; |
| 31 | /// A roll this far under the DC is a 510 rather than a 204. |
| 32 | pub const NEAR_MISS: i32 = 3; |
| 33 | /// A roll this far over the DC lands its gains at once rather than queueing them. |
| 34 | pub const CLEAN_HIT: i32 = 5; |
| 35 | pub const UNDERHAND_STRETCH: i32 = 2; |
| 36 | pub const UNDERHAND_WET: i32 = -1; |