atagen

jelq

public

an http based roguelike rpg about jelqing

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5dfebcc0ac43adcc2607944aec77599ea3282c20
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ssh://brewery@pls.lobotomise.me:33/atagen/jelq.git
src/game/kitchen.rsRust127 lines4.5 KB
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use axum::http::{StatusCode, header};
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use serde_json::json;
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use super::{
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    Cause, Floor, Item, Outcome, Run, Story,
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    balance::{
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        CAUGHT_MELONED, COCONUT_ODDS, ENERGY_ODDS, KITCHEN_ICE_ODDS, KITCHEN_TELLINGS,
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        KITCHEN_TOLD, MELON_SHAME, RUPTURE_LINE, SUSPICION_LIMIT, WATERMELON,
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    },
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};
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use crate::problem::Problem;
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use rand::Rng;
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impl Run {
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    /// Raid the fridge. It costs the floor turn like anything else, and the household keeps count.
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    pub fn raid_kitchen(&mut self) -> Result<Outcome, Problem> {
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        if !self.floor.has_kitchen() {
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            return Err(Problem::new(
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                StatusCode::NOT_FOUND,
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                "no-kitchen",
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                "There is no kitchen on this floor.",
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            ));
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        }
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        if self.kitchen_tellings >= KITCHEN_TELLINGS {
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            return Err(Problem::new(
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                StatusCode::GONE,
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                "kitchen-off-limits",
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                "The kitchen is off limits. You have been told twice.",
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            ));
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        }
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        if self.story == Story::Pending {
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            return Ok(self.branch_offer());
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        }
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        self.touch();
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        self.turn += 1;
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        self.here.turns += 1;
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        self.realise();
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        let was_below = self.suspicion < SUSPICION_LIMIT;
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        let outcome = if self.eq > RUPTURE_LINE && self.rng.random_ratio(WATERMELON.0, WATERMELON.1)
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        {
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            self.here.melon_offered = true;
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            self.melon_offer()
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        } else if self.chance(COCONUT_ODDS) {
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            self.items.grant(Item::CoconutOil);
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            Ok(Outcome::json(
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                StatusCode::OK,
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                json!({ "detail": "A jar of coconut oil, half of it already gone." }),
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            ))
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        } else if self.chance(ENERGY_ODDS) {
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            self.items.grant(Item::EnergyDrink);
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            Ok(Outcome::json(
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                StatusCode::OK,
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                json!({ "detail": "An energy drink, cold and faintly alarming." }),
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            ))
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        } else if self.chance(KITCHEN_ICE_ODDS) {
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            self.items.grant(Item::IcePack);
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            Ok(Outcome::json(
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                StatusCode::OK,
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                json!({ "detail": "An ice pack, buried under the peas." }),
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            ))
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        } else {
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            Ok(Outcome::empty(StatusCode::NO_CONTENT))
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        };
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        self.settle(was_below);
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        let outcome = outcome?;
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        if self.chance(KITCHEN_TOLD) {
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            self.kitchen_tellings += 1;
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            if self.kitchen_tellings >= KITCHEN_TELLINGS {
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                return Err(Problem::new(
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                    StatusCode::GONE,
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                    "kitchen-off-limits",
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                    "The kitchen is off limits. You have been told twice.",
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                ));
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            }
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            self.notices.push(if self.floor == Floor::Nans {
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                "Stop raiding the fridge."
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            } else {
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                "Stop raiding the kitchen."
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            });
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        }
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        Ok(outcome)
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    }
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    fn melon_offer(&self) -> Result<Outcome, Problem> {
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        let commit = self.path("/kitchen/watermelon");
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        Ok(Outcome::json(
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            StatusCode::MULTIPLE_CHOICES,
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            json!({
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                "detail": "The fridge holds a watermelon. It is exactly the right shape.",
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                "choices": [
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                    { "href": commit, "method": "POST", "title": "Commit to the watermelon" },
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                    { "href": self.path(""), "method": "GET", "title": "Close the fridge" },
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                ],
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            }),
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        )
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        .header(
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            header::LINK,
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            format!(
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                "<{commit}>; rel=\"alternate\"; title=\"Commit to the watermelon\"; allow=\"POST\""
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            ),
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        ))
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    }
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    /// The watermelon. It empties EQ, keeps the gains, costs shame, and the household may notice.
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    pub fn commit_melon(&mut self) -> Result<Outcome, Problem> {
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        if !self.here.melon_offered {
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            return Err(Problem::new(
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                StatusCode::CONFLICT,
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                "no-melon-on-offer",
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                "There is no watermelon on offer.",
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            ));
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        }
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        self.here.melon_offered = false;
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        self.eq = 0;
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        self.shame += MELON_SHAME;
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        self.touch();
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        if self.chance(CAUGHT_MELONED) {
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            return Err(self.end(Cause::Meloned));
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        }
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        Ok(Outcome::json(
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            StatusCode::OK,
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            json!({
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                "detail": "The watermelon did not survive, and neither did the mood. EQ is gone, the gains are kept, and the shame is considerable.",
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            }),
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        ))
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    }
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}