an http based roguelike rpg about jelqing
| 1 | use axum::http::HeaderName; |
| 2 | |
| 3 | pub const SERVER_TIMING: HeaderName = HeaderName::from_static("server-timing"); |
| 4 | pub const X_CASH: HeaderName = HeaderName::from_static("x-cash"); |
| 5 | pub const X_DIAGNOSIS: HeaderName = HeaderName::from_static("x-diagnosis"); |
| 6 | pub const X_EQ: HeaderName = HeaderName::from_static("x-eq"); |
| 7 | pub const X_FLOOR: HeaderName = HeaderName::from_static("x-floor"); |
| 8 | pub const X_FLOOR_TURN: HeaderName = HeaderName::from_static("x-floor-turn"); |
| 9 | pub const X_FORESKIN: HeaderName = HeaderName::from_static("x-foreskin"); |
| 10 | pub const X_FRICTION: HeaderName = HeaderName::from_static("x-friction"); |
| 11 | pub const X_FORUM_NOTE: HeaderName = HeaderName::from_static("x-forum-note"); |
| 12 | pub const X_GAINS_ARRIVED: HeaderName = HeaderName::from_static("x-gains-arrived"); |
| 13 | pub const X_GIRTH: HeaderName = HeaderName::from_static("x-girth"); |
| 14 | pub const X_LENGTH: HeaderName = HeaderName::from_static("x-length"); |
| 15 | pub const X_OBSERVED_BY: HeaderName = HeaderName::from_static("x-observed-by"); |
| 16 | pub const X_RUN_OVER: HeaderName = HeaderName::from_static("x-run-over"); |
| 17 | pub const X_POWERED_BY: HeaderName = HeaderName::from_static("x-powered-by"); |
| 18 | pub const X_SEED: HeaderName = HeaderName::from_static("x-seed"); |
| 19 | pub const X_SELF_REPORTED_LENGTH: HeaderName = HeaderName::from_static("x-self-reported-length"); |
| 20 | pub const X_SHAME: HeaderName = HeaderName::from_static("x-shame"); |
| 21 | pub const X_STAMINA: HeaderName = HeaderName::from_static("x-stamina"); |
| 22 | pub const X_SUSPICION: HeaderName = HeaderName::from_static("x-suspicion"); |
| 23 | pub const X_TURN: HeaderName = HeaderName::from_static("x-turn"); |