atagen

jelq

public

an http based roguelike rpg about jelqing

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Blame: src/game/balance/eq.rs

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use std::ops::RangeInclusive;
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pub const STARTING_EQ: i32 = 20;
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pub const EQ_BAND: RangeInclusive<i32> = 50..=70;
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pub const BAND_BONUS: i32 = 2;
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pub const COLD_EQ: i32 = 30;
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pub const DANGER_EQ: i32 = 70;
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pub const HOT_EQ: i32 = 85;
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pub const RUPTURE_LINE: i32 = 90;
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pub const RING_RUPTURE_LINE: i32 = 80;
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pub const PREMATURE_EQ: i32 = 95;
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pub const EQ_WOBBLE: i32 = 3;
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pub const CHANGING_ROOM_CHILL: i32 = 8;
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pub const WARMUP_EQ: i32 = 25;
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pub const SHOWER_EQ: i32 = 35;
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pub const TOWELLESS_EQ: i32 = 10;
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pub const ICE_EQ: i32 = 40;
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pub const EDGE_EQ: i32 = 11;
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pub const PRIAPISM_EQ: i32 = 75;
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pub const PRIAPISM_TURNS: u8 = 5;
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pub const MEDITATION_EQ: i32 = 10;
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pub const HOLD_EQ: i32 = 15;
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pub const ARRIVAL_BONUS: i32 = 1;
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pub const GREED_WARM: f64 = 1.5;
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pub const GREED_HOT: f64 = 2.0;
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pub const PATCH_EQ: i32 = 3;
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pub const STROKE_EQ: i32 = 2;
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pub const STROKE_EQ_COST: i32 = 6;
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pub const SOFT_INTENSITY: i32 = 2;
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pub const LOST_IT_EQ: i32 = 10;
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/// A roll this far under the DC is a 510 rather than a 204.
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pub const NEAR_MISS: i32 = 3;
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/// A roll this far over the DC lands its gains at once rather than queueing them.
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pub const CLEAN_HIT: i32 = 5;
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pub const UNDERHAND_STRETCH: i32 = 2;
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pub const UNDERHAND_WET: i32 = -1;