atagen

headroom

public
Star0
Watch0
872b0bdcf4abfb7519411a52946efe6a02cf4bc4
1
ssh://brewery@pls.lobotomise.me:33/atagen/headroom.git
profiles/gaming.tomlToml69 lines1.6 KB
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name = "gaming"
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description = "Latency-first: games bypass the bus, voice chat is processed, notifications tamed per-app."
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# dsp here governs the comms path (voice chat) — the only thing on the bus.
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# speech-like leveling
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[agc]
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enabled = true
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target_lufs = -16.0
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attack_ms = 600.0
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release_ms = 200.0
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silence_threshold_lufs = -65.0
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max_boost_db = 20.0
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max_cut_db = 6.0
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[compressor]
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enabled = true
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detector = "peak"
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threshold_db = -22.0
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ratio = 3.0
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knee_db = 4.0
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attack_ms = 3.0
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release_ms = 50.0
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makeup_db = "auto"
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[limiter]
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ceiling_dbtp = -0.3
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lookahead_ms = 2.0
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release_ms = 50.0
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hold_ms = 3.0
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oversample = 4
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link = "stereo"
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[limiter.soft]
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max_psr_db = 10.0
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static_ceiling_dbtp = -8.0
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attack_ms = 2.0
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release_ms = 100.0
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[meters]
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publish_hz = 20.0
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# voice chat processed
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[[rules]]
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match = { process_binary = ["Discord", "discord", "element-desktop", "Slack", "zoom", "WEBRTC VoiceEngine", "mumble", "TeamSpeak"] }
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route = "processed"
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# everything else (incl. the game) bypasses → zero added latency
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[default_route]
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route = "bypass"
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# layer a tames notification blasts + evens chat via channelVolumes,
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# zero signal-path latency — rides on top of the bypass-routed audio
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[per_app]
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enabled = true
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default_enabled = false
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[[per_app.rules]]
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match = { process_binary = ["Discord", "discord", "element-desktop", "Slack", "zoom", "mumble", "TeamSpeak"] }
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enabled = true
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peak_threshold_db = -6.0
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rms_target_db = -18.0
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max_cut_db = 12.0
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peak_attack_ms = 5.0
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peak_release_ms = 400.0
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# never level game or music — they own their mix
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[[per_app.rules]]
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match = { process_binary = ["spotify", "mpv", "vlc"] }
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enabled = false